Mefirst wrote:
The combat is not that great, The game pretends to have a combat system that is much deeper as it actually is. After all it is very static and you cant do that much. In the end it is just about repeating some combos, or mashing X to constantly "guard break". Another issue is the P2P system. In a game where you need to press the right button in a microsecond, you cant really afford a sloppy latency. Stuff that works against bots, will very often not work against human players., not because you do something wrong, but because of the p2p connection. So yeah, combat is very static and moving around or actually dodging is not really a part of combat.
To this day, Jedi Knight: Jedi Academy has probably the best "sword fighting" in multiplayer and that game does´n't even have active blocking.

Id word the start a bit different. The combat is great, but is also bland. It's the same combat you see from other games like it, but it's newer in the sense of making it look more real, so I agree with that, and that's why I said it needs more creativity instead of re-using the same stuff and techniques seen in many other games. I 100% agree with the dodging, I find myself never actually using it, just block after block. About the net connection, I personally didn't find a problem playing at 150ms, but it could be different for others.