Mission Stability
As many of you may know, we've been experiencing alot of technical issues with our missions (whether it be due to mods, the mission itself, AI, or high player counts). We're at a point now where even a playable vanilla server would be preferred over a non-playable/unstable modded server.
Some of you have suggested just going back to vanilla for the time being while we get ourselves sorted, and so this is exactly what we're going to do. Apollo, Serjames and I
(you know it's serious when Serjames agrees to cut-down on mods) discussed this tonight and have agreed that mission/server stability is our top priority and so, for the time being, we'll be running only
one server that is running absolutely no mods. The server will be bikeyed and so you will be limited to only a handful of mods (
CBA, STHUD, and ST NameTags).
We plan to use this vanilla server as a
baseline to confirm that we're able to play ops with high player counts without any crashes/problems.
This is only a temporary affair, and overtime we plan to
gradually build this modset back up, starting with the mods we
need the most (e.g. Task Force Radio).
As I'm sure you'll agree, it's better to have a stable server with 20-30 players all having a good time and successfully completing an op - rather than an unstable server that is always likely to cause issues at any minute.
So, all you have to do is get on the public server and have fun! (I realise how cheesy that sounds).
IP: 144.76.162.200
Port: 2362
Goodson
P.SThere won't be a radio system (the whole point of this is to discover whether our server actually works under high player counts without any mods at all or if something is actually wrong with our server).
This will only be for
one night.