3 Commando Brigade

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Posted: Tue Nov 04, 2014 1:39 pm     Super secret spam barrier
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3CB Mods Released


3 Commando Brigade are proud to release the first in a series of mods designed to bring the modern day look and feel of equipment to the British Armed Forces (BAF), specifically the Royal Marines Commandos.

3CB BAF UNITS

3CB BAF UNITS introduces a set of infantry, clothed in all-new custom-designed accurate Multi-Terrain Pattern (MTP) uniforms, utilising StalkerGB's British Infantry vests, backpacks and helmets (@stkr_bi) and Trixies British Weapons (@trixie_britishweapons). An added bonus is a Royal Naval helicopter pilot uniform and helmet.

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Features
Uses Stalker's British Infantry mod (@stkr_bi), with a few changes:
- replaces the uniforms, adding alternative British Royal Marine Commando MTP uniforms, re-textures of the standard ArmA 3 AAF uniform
- infantry units wear Stalker's Osprey body armour and helmets
- adds a new Blufor side faction named "BAF", with sub-divisions following the standard A3 naming conventions
- modifies the gear loadouts for all units, increasing the kit carried in most cases
- increases the variety of backpacks used
- close-combat Sections ready to be placed directly from the Editor (Groups)
- choice of Fire-Team (4 man), Light Section (8 man, incl. LSW and Minimi) or Heavy Section (8 man, incl. L129 DMR and GPMG)
- Zeus and @Alive compatible

Adds a British Royal Navy helicopter pilot with accurate Coveralls and Helmet, re-textures of the standard ArmA 3 models.

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Credits
Texture Artist: Arka [3CB]
Configuration: Nemiuk & Apollo [3CB]
Inventory Icons: Arka [3CB]
Mod Icons: Goodson [3CB]
Project Management: Apollo [3CB]
oh yeah, Nulljeager [3CB] for his trousers!



3CB BAF VEHICLES

For the first release within this modset we have two British Lynx Wildcat helicopter re-skins. Using the ArmA 3 AAF Hellcat model, we have created accurate replica's of a real Royal Navy transport Wildcat and a British Army AH1 CAS bird.

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Background
The AgustaWestland AW159 Lynx Wildcat is an improved version of the Westland Super Lynx military helicopter.
The AW159 will serve in the battlefield utility, search and rescue and anti-surface warfare roles.
The helicopter has been ordered for the Royal Navy (28) and British Army (34).
Entry into service with front-line units: January 2015
Stationed: RNAS Yeovilton

Features
In game, the AAF Hellcat is quite a close replica of the real Wildcat. A notable difference is the replacement of wheels with skids.
This mod re-skins the Hellcat accurately in the colours and markings of real-life Lynx Wildcats currently serving with British Armed Forces:

- Royal Navy AW-159 Lynx Wildcat HMA Mk2, S/N ZZ396 (cn 481)
Registered Westlands, Yeovil, 4th Jan 2013
Transport version in grey camo

- British Army AW-159 Lynx Wildcat AH1, S/N ZZ400 (cn 462)
First Flight 12th Nov 2009
Armed version (mini gun & rockets) in green camo

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Credits
Texture Artist: Arka [3CB]
Mod Icons: Goodson [3CB]
Configuration: Apollo [3CB]
Project Management: Apollo [3CB]

Downloads

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Posted: Tue Nov 04, 2014 3:33 pm     Super secret spam barrier
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Excellent work lads, fair play!


Posted: Tue Nov 04, 2014 4:27 pm     Super secret spam barrier
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Hey guys I do love the mod but I was wondering is it possible to get the doors either open able in the grey wildcat or have 2 versions one with the doors open and one shut.  Just thinking of the new shooting from vehicles it would be a nice addition.


Posted: Tue Nov 04, 2014 4:40 pm     Super secret spam barrier
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Oh and you can already sit in the door in the armed wildcat. ;)


Posted: Tue Nov 04, 2014 5:01 pm     Super secret spam barrier
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The doors aren't animated in our current version of ArmA 3 sadly.
However I have got fast ropes working on them and it looks rather nifty. Check it out on the public server now.


Posted: Tue Nov 04, 2014 8:37 pm     Super secret spam barrier
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Excellent work.


Posted: Wed Nov 05, 2014 5:56 pm     Super secret spam barrier
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Posted: Thu Nov 06, 2014 2:34 pm     Super secret spam barrier
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dom.stb wrote:
Excellent stuff. I take it this means we can just drop BAF units into missions from the editor without needing to completely overhaul their loadouts and uniforms via script?

You might have made a s**t ton of coding I did the other day irrelevant, but it's for the best. *sniff*

Yes, all the loadouts are in place, although they will need some script tweaking to modify for AGM.
Even better, you can drop-in entire Sections from the Group menu in 3CB format.

In my opinion it's too early to be creating new templates at present because of the fluidity with the modset, and I have always stated that I'll be updating my template when things are settled down.
Not to discourage you from working on it, but don't be surprised if some effort goes to waste because of changes to the mods or features over the next few months.


Posted: Thu Nov 06, 2014 3:15 pm     Super secret spam barrier
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One thing Howl - in order for a framework to be sustainable and easy-to-use (especially for less script-savvy mission makers) it needs to be completely independent and self-enclosed. By this I mean that scripts do not rely heavily on other scripts/functions (unless these functions are all defined in one core place). The only flaw with a framework like the F3 framework (for example), is that it relies on too many includes (e.g. fn_assignGear.sqf relies on f_assignGear_csat.sqf which relies on f_assignGear_csat_b.sqf and f_assignGear_attachments.sqf and f_assignGear_clothes.sqf). To me it's a complete mess and so convoluted it's frustrating to work with.

If you're already aware of this, ignore me. I'm looking forward to seeing this framework of yours ;)


Posted: Thu Nov 06, 2014 3:32 pm     Super secret spam barrier
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I've also had extensive experience (over 100 hours) working with the F3 framework and I found it exactly as Goodson describes. Bloated and difficult to follow because of it's multiple references to other scripts and functions. Hopefully your framework will not be like that.

Howl wrote:
No time spent on the framework has been a waste - trust me.

dom.stb wrote:
You might have made a s**t ton of coding I did the other day irrelevant, but it's for the best. *sniff*

Perhaps dom isn't referring to a template/framework, but it reads like he is.

Howl wrote:
don't knock it before you know what's in it, is all I'm saying.

Not knocking it (where did I say that?!), just giving my opinion that you might find some effort will be wasted (see dom's comment above for the first instance).


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