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Posted: Thu Sep 18, 2014 10:18 pm     Super secret spam barrier
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All stable with the full armoury.
Now comes a big test - mod weapons, with the armoury.

Update your Repo's.

Modset 7 (minus @alive)
@asdg_jr [Added]
@cba_a3
@chinookpack
@sthud_a3
@st_nametags
@task_force_radio
@trixie_britishweapons [Added]
@trixie_launchers [Added]

@vts_weaponresting


Posted: Fri Sep 19, 2014 11:53 pm     Super secret spam barrier
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Game stable for hours on end, then suddenly mass ctd's. :-(

We remove Trixie Launchers - game is still unstable with immediate crashes
We remove Trixie British Weapons and ASDG Joint Rails - game is stable again.

Caveat - a couple of people that were present during the crashes did not stay on, so it could have been them somehow?

Going to have to leave it running back on Modset 6 for a while longer to double check stability. Repo updated.

Thoughts
Related to mod weapons in the Arsenal?
Perhaps put Trixie weapons back on but remove Arsenal? Put down Trixie weapon crate. Won't be popular. 

r3
- disabled Headless Client slot as it may cause ctd's while being used as spectator
- increased quad bike respawn time from 1min to 5min


Posted: Sat Sep 20, 2014 10:27 am     Super secret spam barrier
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Mikk36 wrote:
Can you do something about the helo jump?

Eh? I might need a bit more info than that!


Posted: Sat Sep 20, 2014 1:53 pm     Super secret spam barrier
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Played for like 10 minutes, but frames were really low around like 15-17 nearly unplayable since the screen is basically stuttering when you move around, the AO had a bunch of dead and alive enemys (would have liked to see the amount)- Though this were probably after a lot of mission complete (?) and the server running for a long time (?). Player Count was around 15+ I think, but the amount of vehicles thrown at you in one mission is kind of gigantic (had like 5 Helos + 10 Gorgons or something thrown at us! four of those Gorgons at once) But my only complain  is basically the FPS, and i turned literally everything down, like Grass Off, Viewdistance to bare minmum, visibility completly gone and all that, still didn't improve my frames. 

Image


Posted: Sun Sep 21, 2014 11:26 am     Super secret spam barrier
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The following modset was stable all yesterday (mission: 3CB_Patrol-Ops-3-01-Nato_r03.Altis)
@cba_a3, @chinookpack, @sthud_a3, @st_nametags, @task_force_radio, @vts_weaponresting

Now for a test. Trixies weapons reintroduced but without the Arsenal.
It often seems that people crash when accessing the Arsenal.
Other clans servers that are stable (eg 15MEU) are not running the Arsenal either.

Mission: 3CB_Patrol-Ops-3-01-Nato_r04.Altis
@cba_a3
@asdg_jr
@chinookpack
@sthud_a3
@st_nametags
@task_force_radio
@trixie_britishweapons
@vts_weaponresting


Posted: Sun Sep 21, 2014 3:51 pm     Super secret spam barrier
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1. Inventory closing is probably related to a clean-up script on dropped inventory at base - will investigate.
2. Low FPS - yep, but not surprising given insane number of AI (scaled based on number of players = 20!)
3. Yes, I crashed and saw a few others too. Looks like taking the arsenal off / Trixies on has failed the test - Trixies going to have to come off again.

Trixies Weapons - we need to reconfigure or give up using them?


Posted: Sun Sep 21, 2014 4:27 pm     Super secret spam barrier
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Apollo wrote:
2. Low FPS - yep, but not surprising given insane number of AI (scaled based on number of players = 20!)
Could we actually consider headless client for this? I mean, it obviously depends really on the number of AI if Headless Client would make sense so, we could just really try it out and see if it helps at all! :> If it's not really working out, we can easily get rid of HC again? :o


Posted: Sun Sep 21, 2014 4:37 pm     Super secret spam barrier
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Niko wrote:
Apollo wrote:
2. Low FPS - yep, but not surprising given insane number of AI (scaled based on number of players = 20!)
Could we actually consider headless client for this? I mean, it obviously depends really on the number of AI if Headless Client would make sense so, we could just really try it out and see if it helps at all! :> If it's not really working out, we can easily get rid of HC again? :o

Out of my pay grade - suggest you chat with Goodson about that. We've been asking for about a year for a working HC...


Posted: Sun Sep 21, 2014 4:40 pm     Super secret spam barrier
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Apollo wrote:
1. Inventory closing is probably related to a clean-up script on dropped inventory at base - will investigate.
2. Low FPS - yep, but not surprising given insane number of AI (scaled based on number of players = 20!)
3. Yes, I crashed and saw a few others too. Looks like taking the arsenal off / Trixies on has failed the test - Trixies going to have to come off again.

Trixies Weapons - we need to reconfigure or give up using them?

In regards to the Trixie weapons we are not using the fixed version we have done for the 3CB mod pack, that may or may not solve it but there again it might not even be that. I have run out of testing time now so won't be able to help until i am setup again.


Posted: Sun Sep 21, 2014 4:42 pm     Super secret spam barrier
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Removed Trixies Weapons again - they really do seem to cause crashes.
Made some changes to default mission parameters to try to reduce quantity of enemy armour and increase FPS.

r5
- re-added Arsenal on ammo boxes
- removed Trixies weapon and TFAR crates
- ambient spawn distance default parameter reduced from 1500m to 1000m
- ambient ground patrols default parameter reduced from "high" to "low"

@cba_a3
@chinookpack
@sthud_a3
@st_nametags
@task_force_radio
@vts_weaponresting


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