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Posted: Sun Oct 18, 2015 12:03 am     Super secret spam barrier
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Regarding IED's:

I can confirm debug is off by default in the modules.

IED Threat: Medium
IED Detection Alert: Audio  (this could be set back to "text" but I think we're enjoying the squealing!)
IED Detector Class: MineDetector

Suicide Bomber Threat: Medium
Vehicle Borne IED Threat: Medium


Posted: Sun Oct 18, 2015 12:06 am     Super secret spam barrier
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Soo much fun tonight.. Loving it


Posted: Sun Oct 18, 2015 1:13 am     Super secret spam barrier
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Yeah really enjoyed tonight guys, was good fun. 
Also cheers Apollo for the Watch,NLAW,Wallet and Keys.


Posted: Sun Oct 18, 2015 4:02 pm     Super secret spam barrier
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Those explosions are most likely not random. I played like 5-6 hours today on heatrs & minds and because I had some questions about the IED's I took a look on the ALiVE Wiki. You need to make the difference now between actual IED's and explosives.

IED's
Image

They usually look like this and players who have a mine detector who get in close proximity the metal detector will play a sound that sounds like this. The sound can also be heard by people who are around the guy with the metal detector. Right now everyone can use the detector by the way. But my personal suggestion is that only the engineer or another dedicated point man should have them to avoid confusion when 8 mine detectors at once play the sound. Those IED's can be disarmed by the engineer over the vanilla action/scoll wheel menu. There is a chance that the first disarm will fail and that brings up two wired for the engineer and he has to make something that looks like a 50/50 decision (which seems a bit silly if you afk me).

There are also vehicle borne IED's they are located at the underbody of vehicles. So far I have not encountered them on hearts & minds yet.


The other thing are explosives. They look like the standard demo blocks from vanilla and as far as I understood it they were introduced in the last ALiVE update and are maybe placed by civillians who are supporting the insurgency.
Quote:
As the armed insurgent cells complete objectives, the security situation will deteriorate and peaceful civilians are turned into
hostile civilian insurgents. If there is an IED Factory, Weapons Depot
or Recruitment HQ in the area, occasionally civilians will be coerced
into to picking up weapons or explosives and sent on missions in support
of the insurgency. Security forces can detect these civilian
insurgents by monitoring their movements or stop and search.

  • Sabotage - insurgents will collect explosives from a Weapons Depot and set out to destroy or damage civilian infrastructure targets such as
    factories and power stations in order to destabilise the security
    situation. They will attempt to place 3 to 5 explosive charges near the
    building before moving to safe distance and detonating. If they are
    successful, this will have a high impact on the hostility level.
  • Rogue Shooters - coerced civilians will collect a gun from a Weapons Depot, then blend into the local civilian population until a security
    forces patrol shows up.
  • Suicide Bombers - similar to rogue shooters but spread themselves over a wider area.

I am not 100% sure how they work, there is no option to disarm them. However you can shoot them or place a secondary charge that will cause them to explode. This however seems a bit weird as solution since you would actually do what the enemy wants in the first place. I also had two situations where they exploded when players walked/drove over them. I also had one situation where I am sure that those sabotage guys blew up a car and damaged a civilan compound today.

There is no war to end all wars.


Posted: Mon Oct 19, 2015 4:41 pm     Super secret spam barrier
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Nick Seafort wrote:
Wind is *very* broken on Taki currently, keeps swapping between roughly North and South every 30s-1m, and is blowing extremely fast the entire time. Hitting stuff at 400m is problematic to the extreme.

Op Ursus also got this problem, dont feels as that extreme as it was on Taki but still bugged



Apollo wrote:
IED Detection Alert: Audio  (this could be set back to "text" but I think we're enjoying the squealing!)

i like the audio, it already brought up some interesting situations :D


Posted: Mon Oct 19, 2015 8:37 pm     Super secret spam barrier
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Audio is awesome.

There is no war to end all wars.


Posted: Mon Oct 19, 2015 8:47 pm     Super secret spam barrier
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I think I have fixed Reshmaan - set the ACE weather to 0%


Posted: Wed Oct 21, 2015 2:57 pm     Super secret spam barrier
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Operation Ursus is repawning me with no Bergan or Vest


Posted: Wed Oct 21, 2015 6:59 pm     Super secret spam barrier
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You can disarm vehicle IED's - just need to get under where the bomb is to diffuse - c a r e f u l l y !

I've disarmed 2 and been blown by 1. Going to carry a defuse kit from now on, see if that helps my odds.

~Z~


Posted: Wed Oct 21, 2015 10:57 pm     Super secret spam barrier
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That was bloody brilliant tonight guys - Great little mission

TLS_Cud


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