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Posted: Thu Oct 29, 2015 7:19 am     Super secret spam barrier
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Serjames wrote:
Rotated to Mannerheim Line as per Schedule

Parker you will need an admin to restart the public (in Veteran mode!) on Reshmaan for friday's op.

No problem mate will get it sorted

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Posted: Fri Oct 30, 2015 10:49 am     Super secret spam barrier
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Is the cleanup script running as there is s**t scattered all over the place even hours after some naughty litter bug dropped it.


Posted: Fri Oct 30, 2015 3:34 pm     Super secret spam barrier
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In Mannerheim line, we seem to have Taki civilians wandering around? I'd guess eastern european civvies if we have them would be best, or failing that vanilla A3 civvies?

Also, as a general request now that the Jackals have moved to having additional ammo stored in inventory rather than "mags" attached to the gun itself, could we get a few belts of each ammo type for each vehicle stored in inventory on spawn? It's quite frustrating to join a bit late, mount a passing vehicle, then find it only has 12 rounds remaining after 2 minutes of combat.


Posted: Fri Oct 30, 2015 3:50 pm     Super secret spam barrier
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Nick Seafort wrote:
In Mannerheim line, we seem to have Taki civilians wandering around? I'd guess eastern european civvies if we have them would be best, or failing that vanilla A3 civvies?

Also, as a general request now that the Jackals have moved to having additional ammo stored in inventory rather than "mags" attached to the gun itself, could we get a few belts of each ammo type for each vehicle stored in inventory on spawn? It's quite frustrating to join a bit late, mount a passing vehicle, then find it only has 12 rounds remaining after 2 minutes of combat.

I like the idea people actually have at least to some extend take care of their vehicles. Also it gives potentionally the fly-boys more to do on the public.


Posted: Fri Oct 30, 2015 3:53 pm     Super secret spam barrier
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There is usually a repair / rearm point at the base. Drive the vehicle to the Vehicle Servicing area. If the script has been updated (Apollo / Serjames?) it should load the vehicle inventory.

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Posted: Fri Oct 30, 2015 4:29 pm     Super secret spam barrier
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Yep, but currently if you want extra mags for the guns you have to load the equivalent static gun (HMG+GPMG for HMG Jackal, GMG+GPMG for the GMG Jackal). Firstly this is inelegant and adds unwanted items to the inventory (the guns/tripod backpacks themselves), and secondly it's not known by many people (including some members). Ideally, you'd expect the vehicles to come with a few mags available immediately as they were before the alteration where the additional ammo became replaced by physical inventory items.

Also, if I were going to make a wishlist, it'd be nice if we could load the 75rnd GPMG belts into the Jackal's commander gun as a last resort, but I realise that this is quite a bit more tricky to arrange in a non-hacky fashion.


Posted: Fri Oct 30, 2015 5:47 pm     Super secret spam barrier
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Hmm, I'm confused as the core Jackal and Coyote COME with additional Belts of .50 and 7.62 in the inventory. It's possible a mission based script is removing these before spawning the vehicle - Can't answer that without checking.

It's also possible people are "clearing" inventory before loading them at the loadpoint, which is not necessary before setting out. Just Add the selected loadout and it will add not replace


Posted: Fri Oct 30, 2015 5:55 pm     Super secret spam barrier
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Aaah, thanks for the info - I'll try and check the next time I'm on to see if it's working as expected then or simply being cleared.


Posted: Fri Oct 30, 2015 7:54 pm     Super secret spam barrier
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During the midweek op on Reshmaan, spotted that the Coyote definitely spawned with entirely empty inventory (no additional belts), and also the 2-1 squad structure was improperly set so that the SL wasn't highest-ranking member. Someone else took squad command despite me being Charlie.


Posted: Mon Nov 02, 2015 10:45 am     Super secret spam barrier
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Capraia has the extreme wind problem

and the enemy bugged out (after the 3rd respawn as 1-1 marksman they stopped attacking me, still attacking other members of my team. respawn didnt fix it)
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