3 Commando Brigade

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Posted: Thu Dec 10, 2015 1:33 pm     Super secret spam barrier
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Mine is rebound to space so I know I'm not even pressing it by accident and I still seem to get pretty harsh sway

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Thu Dec 10, 2015 1:52 pm     Super secret spam barrier
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LessThanDave wrote:
I imagine the length of weapon is taken into consideration too, I think weapon movement/inertia was a feature of the marksman update, so I guess this is another reason it is more prominent with LMGs and DMRs.

Actually, you'd think that would be the case IRL, it's not. Longer weapons tend to induce less sway, up to a point. When they get too heavy the sway is induced by your struggle to hold the weapon up. It is about finding that middle ground between length and weight.

A rifle being front heavy is easier to hold on target in the offhand position (standing) but can get tiring, A weapon that is back heavy is easier to carry but is induced to move a little more by the human bodys natural movements (such as heart beat, breathing, micro twitching)

This update and the way it applies the sway doesn't seem to take this into account. I prefer the new vanilla stamina but the sway is way out of being realistic. Especially with bipods.


Posted: Thu Dec 10, 2015 1:57 pm     Super secret spam barrier
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I think the marksman update was more the effect on aiming speed with long weapons, I was thinking there may be some conflict there maybe?

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Thu Dec 10, 2015 2:12 pm     Super secret spam barrier
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When I use a rifle, I tend not to mount the buttplate on a big dock off spring and attach a 2kg pendulum to the muzzle.

Just saying like, you know, because I actually know how to shoot outside of the armaverse.


Posted: Fri Dec 11, 2015 1:48 am     Super secret spam barrier
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The sway is absolutely stupid just pulling out a pair of binos makes you sway silly amount


Posted: Fri Dec 11, 2015 12:40 pm     Super secret spam barrier
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Trying to lock a javelin onto anything further than 75 meters away is impossible.


Posted: Fri Dec 11, 2015 1:16 pm     Super secret spam barrier
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Robbie wrote:
Trying to lock a javelin onto anything further than 75 meters away is impossible.

Not sure what you're doing wrong Robbie, but I see ZERO sway while carrying 43kg (Rifleman AT Javelin) when rested and am able to lock on to targets at long range.

If you run or worse, sprint, you will need to wait for the sway to stop. This could take up to 40s in extreme cases, so some patience is needed while getting your breath back (tested). Additionally if you are injured, you may need medical attention before you can hold it steady (untested).


If people would like to make further comment about BIS game mechanics, rather than the mission design, please could it be done elsewhere, so this thread can remain as a useful place for picking up problems with the MISSION or public server faults/changes. Cheers.


Posted: Fri Dec 11, 2015 10:17 pm     Super secret spam barrier
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Mission changed to ALiVE Capraia as it uses AAF enemy.
Server ran fine tonight, good fps.
Arsenal still a problem, so put down separate ammo boxes with unlimited items.

Reports of some enemy spawning at close range, but not too often. An Alive issue.


Posted: Fri Dec 11, 2015 10:23 pm     Super secret spam barrier
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It looks like putting a "sleep 10;" at the very beginning of the arsenal script file solves the issues we're having. Still not quite sure why previous attempts with delays didn't work but hey, let's just hope it works 


Posted: Mon Dec 14, 2015 11:54 am     Super secret spam barrier
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BeDoomed wrote:
I have to say missions are pretty great, last week was absolutely mental in some cases.

Apollo, would there be any issue in permanently setting an artillery points at base? 

One of the nights last week there were three Artillery batteries in base and I jumped on as Hammer. Having the 1-0 ordering artillery strikes was great and I believe it helped the lads who were getting more and more engaged by tanks and large numbers of infantry. I believe the artillery was placed earlier in the day by Zeus.

If it does not fit with any of the scenarios then ok, just saying, it was a very good asset.
in addition to this is there a way we can reload these?
also it did help us out loads.


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