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Posted: Sat Jan 02, 2016 5:43 pm     Super secret spam barrier
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Please ensure you have the MOST recent  1.68.1280.1 version of PW6

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Posted: Sat Jan 02, 2016 7:43 pm     Super secret spam barrier
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Can we get the current version of the Kunduz mission edited a bit?

Right now the helos placed are pretty much from the us side. Would be nice to to have the new wildcats there and maybe our apache (currently there is the us one there). However I am not really sure about the apache. Right now you often see people using it alone and not with a crew.

There is no war to end all wars.


Posted: Sat Jan 02, 2016 7:50 pm     Super secret spam barrier
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Yeah we deliberately used US choppers first time around in keeping with the story line in that we're supporting an American base. However I can add our choppers in - no worries.

Yeah Apache can be OP on that map, so we didn't place it. There is an Ai one for support for SC's with the Alive function.

I will consider whether to add an Apache...

SJ


Posted: Sun Jan 03, 2016 2:25 pm     Super secret spam barrier
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On Tosca, the server just spawned like 20-30 bits of armour around the Fuel Trucks 1 objective, and 200+ infantry. Don't know if this was a vengeful Zeus or Alive determined to destroy us, but the server choked to death


Posted: Sun Jan 03, 2016 2:36 pm     Super secret spam barrier
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Nick Seafort wrote:
On Tosca, the server just spawned like 20-30 bits of armour around the Fuel Trucks 1 objective, and 200+ infantry. Don't know if this was a vengeful Zeus or Alive determined to destroy us, but the server choked to death
Stop crying about it and start lobbing AT downrange. 


Posted: Sun Jan 03, 2016 2:47 pm     Super secret spam barrier
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If you've been on earlier, you'd have seen I was doing that and more ;) But it got to the point where it was literally unplayable even on the ground with the server frame rate tanking, and then later on it actually desynced to a total lock for 5+mins


Posted: Sun Jan 03, 2016 3:23 pm     Super secret spam barrier
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Nick Seafort wrote:
If you've been on earlier, you'd have seen I was doing that and more ;) But it got to the point where it was literally unplayable even on the ground with the server frame rate tanking, and then later on it actually desynced to a total lock for 5+mins
I've seen Alive do similar a couple of times.  

"Here, have a Battalion, oh, not good enough? How about the entire 3rd Shock Army??"


Posted: Sun Jan 03, 2016 3:49 pm     Super secret spam barrier
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Niko and Klawc were there to witness it all, and I believe (not certain!) Niko peeked into Zeus to confirm it was really such a ridiculously huge amount of enemies. They may be able to provide a better report.


Posted: Sun Jan 03, 2016 4:13 pm     Super secret spam barrier
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Yeah suddenly my frames were down to 1, while we were flying around, checked out how the Server was doing so it hit up #monitor and see that the FPS is dangeling around 19. So I went into Zeus looking around and saw at least a 100+ AI and 20+ Vehicles being around dead/alive. Deleted most of the dead stuff, Server FPS started to raise up to 25, then I deleted a big blob of enemies which then put the Server back up to 30+ To which point I thought that will do a bit better, It was fine until people spread out I guess and Alive thought let's be an asshole spawning bazilions of enemies.

Image


Posted: Sun Jan 03, 2016 4:55 pm     Super secret spam barrier
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Normally it would be less of an issue.... but for about three months we've been without full admin access so cannot fix the HC issues


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