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Posted: Wed Oct 01, 2014 9:03 pm     Super secret spam barrier
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Overall, everything seems to be running quite smooth (nicely done).

Only gripe really, is the AI which seems a little to OP. Quite often their first shot will be a head shot - additionally they seem to be quite accurate firing through trees/smoke without any of the negative effects of weapon sway/fatigue. 
 


Posted: Wed Oct 01, 2014 9:54 pm     Super secret spam barrier
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Thanks for the reports all.

CTD's are not good, so we'll take off the FoldingMap and see what happens with just the Gestures. See if we can narrow it down.

Skinny/Panda, I'll be particularly interested to see if things improve for you.

If there are no CTD's we'll add the FoldingMap back in again and see if it repeats.


Posted: Thu Oct 02, 2014 12:55 pm     Super secret spam barrier
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Yes, because AI gets spawned all around the map, you don't need to be in one area right? Like Patrols and stuff?

Image


Posted: Thu Oct 02, 2014 1:06 pm     Super secret spam barrier
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An update intended to reduce the AI aiming accuracy and fix the revive without gear bugs.

Mission v4
- EOS AI aimingAccuracy reduced from 0.30 to 0.20
- BTC_AI_accuracy (non EOS) reduced from 0.5 to 0.2
- updated Aeroson's loadout scripts to latest versions


It appears that using Zeus to spawn any modded item (Chinook, RH weapon crate) causes the Zeus player to be kicked off the game.
Spawning vanilla equipment is ok though.


Posted: Thu Oct 02, 2014 3:58 pm     Super secret spam barrier
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Howl wrote:
Regarding the Zues problem - last Sunday we played a Zeus mission with modded units (East vs West Russians) but Switch wasn't kicked out, so I don't know what would be causing that.

Yes it's probably mission specific as we've all done tons of Zeus'ing before with modded units elsewhere.
Haven't yet had time to note down the error message and research though.


Posted: Thu Oct 02, 2014 3:58 pm     Super secret spam barrier
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Pandabehr wrote:
Played for a while without the folding map and it seems to be a lot more stable then yesterday with the folding map.

You were running VTS Gestures today?


Posted: Fri Oct 03, 2014 2:11 am     Super secret spam barrier
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Great late night session on the public server today.
We were honoured to have the original mission author Jigsor =BMR= playing with us too.

We figured out the gear respawn problem as being down to the HALO option, so this has now been removed.
And making life more enjoyable for pilots, we've got rid of the majority of enemy anti-air infantry units.

Finally the beret pack adds the Royal Marine berets, something we've (ok, I've) been waiting for impatiently.

Modset 3/10/14
@allinarmaterrainpack
@beretpack2 [Added]
@cba_a3
@chinookpack
@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@vts_gesture
@vts_weaponresting


Mission: 3CB_BMR-Insurgency_v05.Takistan
v5
- Removed HALO option as it caused gear loss on respawn
- Removed AAF anti-air units from EOS spawn
- Base gate now opens for all traffic including civilians


Posted: Fri Oct 03, 2014 11:02 am     Super secret spam barrier
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TheGuy wrote:
The Beret mod is causing game-breaking issues, would recommend to remove since Apollo likes them. :)

Lol and BAN HIM!


Posted: Fri Oct 03, 2014 3:54 pm     Super secret spam barrier
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I thought EOS had a way to prevent Aircraft from causing spawns ?

Good Point about Alive.0.8 is live now and they've fixed all the things that meant we had to take it off last time.... Apollo fancy giving it a go this weekend ?

Technically we could run it over the top of the current mission for more dynamism... i.e. Visible AI re-supply - patrols etc

SJ


Posted: Fri Oct 03, 2014 4:04 pm     Super secret spam barrier
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Serjames wrote:
I thought EOS had a way to prevent Aircraft from causing spawns ?

Good Point about Alive.0.8 is live now and they've fixed all the things that meant we had to take it off last time.... Apollo fancy giving it a go this weekend ?

Technically we could run it over the top of the current mission for more dynamism... i.e. Visible AI re-supply - patrols etc

SJ

I'll be looking into taking off the heli's - EOS spawn this evening.

Not so keen on changing the mission right now as we need a stable mission platform for adding mods. I want us to check out Trixies again asap and get to the bottom of it, as it's a major hold-up on the uniforms etc.
Perhaps when that's done we can get back to Alive integration because I agree it's top-notch when it works.


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