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Posted: Mon Feb 29, 2016 2:13 pm     Super secret spam barrier
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SJ-I'm currently editing, please hold off.


Posted: Mon Feb 29, 2016 2:27 pm     Super secret spam barrier
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Fool's Gold, Green Zone, Mannerheim Line, Operation Ursus, Invasion of Capraia, Outpost Namalsk, Chickenhawk, Copper Valley, Hearts and Minds, Iron Justice, Steel Panther

Missions have now been updated to Eden format
Thanks for the reports - fixes as follows:

Mefirst wrote:
I would like to request to move the firing range on Steel Panther. It is blocking actual parts of the taxiway, It can make landing difficult and it is too close to the spawn which makes coordination inside the spawn hard when people are using it.
Nick Seafort wrote:
Maybe have the firing range being out to sea? Be kinda cool to be shooting at buoys and platforms instead :)
Great idea Nick! The firing range has been placed out to sea.

Scofer wrote:
Seems something breaks the whitelist script every other time, recently its not just been TOSCA but other cases where I've tried it, although I must say the arsenal option not appearing at all is new, and I've made no edits to TOSCA in about 2 months.
There is an updated script with the reliability fix + latest white list, dated 21/2/16. If you haven't got it, I can pass along for Tosca.

N0Fg wrote:
Cup terrains has put the river back into the Podagorsk map, which apart from being buggy (a known issue).....
...now means the comms base further north is in a swamp......
I had a look and couldn't find the area you mention. Can you provide a grid reference please?

Nick Seafort wrote:
There doesn't appear to be a 3CB helo resupply point spawning in on the Isola Di Capraia mission currently.
Nick Seafort wrote:
Zargabad (Iron Justice?) is missing a helo resupply crate at the spawn. Combined with having the CAS-PG variant of the Wildcat, it makes life tricky! :)
Thanks Nick. All missions now have a 3CB helo resupply point at the vehicle service areas.

N0Fg wrote:
Interesting problem with Namalsk....
....the concrete slabs don't recognise any vehicle, tested it on editor too, it's a map issue with Cup.
Scofer wrote:
You went to Object A2 didn't you? It's widely known that it's a bugged place. May be worth Apollo put a permenant don't go here area markers on it.
Thanks chaps.
The A2 area has had warning signs and barriers placed around the perimeter to warn the unwary.

Mefirst wrote:
There are some issies on Fools Gold right now. I dont consider them major and making the mission broken but it does have a bad effect on the gameplay.
1. Gates dont open automatically 
2. Vehicle Loading Bay/Servicing does not work.
3. Aircraft Servicing does not work.
at the servicing/loading bays the option to load vehicles or to repair/refuel/rearm does not get displayed.
1. Sometimes they do, sometimes they don't. You can still open them manually.
2/3. Agreed - I think there's a problem with MP triggers since the Eden update (see #1 too); I'll look into it.


Posted: Mon Feb 29, 2016 2:44 pm     Super secret spam barrier
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Thanks Apollo :-)


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Posted: Mon Feb 29, 2016 3:24 pm     Super secret spam barrier
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Update on triggers/scripts for the gates and service points:

- they work in SP
- they work in MP, locally hosted
- they don't seem to work reliably on the dedicated MP server 

Probably not an easy fix - may be an A3 or cba bug that needs an update.
Until then, we'll have to do stuff manually.


Posted: Tue Mar 01, 2016 1:19 pm     Super secret spam barrier
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I presume the mission was converted to 3d eden editor and this broke the triggers. I tested an copy of Fool`s Gold v16 dated 20/01/2016 and it worked fine on dedicated server. Tested the current one on dedicated server and it is broken for me as well. I converted working mission to 3d eden editor and it broke the triggers on dedicated server. I hope that help.

P.S. Hurray! Vehicles are back at @african_conflict. That is odd but the vehicles cargo contains AAF supplies.

See Ya Around


Posted: Tue Mar 01, 2016 2:21 pm     Super secret spam barrier
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How are you converting a 2d editor mission into a 3d version?

Slightly odd, talks to pixels.


Posted: Tue Mar 01, 2016 2:25 pm     Super secret spam barrier
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Nevermind found it.

Slightly odd, talks to pixels.


Posted: Tue Mar 01, 2016 2:52 pm     Super secret spam barrier
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Trigger issues confirmed. 
BI known issues release:-

EDEN EDITOR
  • Triggers in multiplayer scenarios created in Eden Editor, may not trigger on clients.
  • Module attributes may reset when re-opening the attribute window.
  • Irregular aspect ratios may result in the User Interface not correctly responding to mouse input (e.g. drop-down menus).

Slightly odd, talks to pixels.


Posted: Tue Mar 01, 2016 2:56 pm     Super secret spam barrier
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DangerousDiz wrote:
Trigger issues confirmed. 
BI known issues release:-

EDEN EDITOR
  • Triggers in multiplayer scenarios created in Eden Editor, may not trigger on clients.
  • Module attributes may reset when re-opening the attribute window.
  • Irregular aspect ratios may result in the User Interface not correctly responding to mouse input (e.g. drop-down menus).
I can't get the garrison units module to work in Ares.


Posted: Tue Mar 01, 2016 3:00 pm     Super secret spam barrier
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I'll test writing the trigger into a mission via commands in the init. See if it works that way. Bit of a pain but... Arma eh?

Robbie - Thats an issue for the Ares bugtracker maybe?. @Ares - Issue Tracker


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