3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic Locked

Public Server Feedback

2023 posts in this topic
Posted: Sat Oct 04, 2014 1:18 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Apollo wrote:
It appears that using Zeus to spawn any modded item (Chinook, RH weapon crate) causes the Zeus player to be kicked off the game.
Spawning vanilla equipment is ok though.

Semi-resolved.

It was BattleEye detecting the Zeus player adding too many items at once, believing it to be a hack and resulting in a BattleEye kick.
Solution (for now): disabled BattleEye in server.cfg.


Posted: Sat Oct 04, 2014 3:51 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Scofer wrote:
The Revive script seems abit buggy.

Half the time I can revive but not drag or carry and sometimes I can't do anything.

Also the Place Sandbag for medics doesn't work anymore.

It's currently either BTC Revive or default BIS first aid.
We've tried Xmedsys, AGM and CSE - all were very buggy and the med system complexity not enjoyed by the majority. Not to say they won't be revisited, but that's the history in case you weren't aware.

If you place a sandbag you have to remove it again afterwards.
Sometimes you place a sandbag in a bad area and it disappears, so you lose the option until you re-slot.


Posted: Sun Oct 05, 2014 2:13 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Modset 4/10/14
@african_conflict [Added]
@allinarmaterrainpack
@beretpack2
@cba_a3
@chinookpack
@nato_russian_sf_weapons [Added]
@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@vts_gesture
@vts_weaponresting

Optional
@tao_foldmap_a3


Mission: 3CB_BMR-Insurgency_v06.Takistan
v6
- Removed Massi African Rebel anti-air units from EOS spawn
- Added noVoice script, attempting to shut off player auto-reporting


Status Update
Above modset and mission ran with 23+ players yesterday, totally stable.
- switching off BattleEye has solved any Zeus related issues - Zeus was used extremely heavily by SJ, spawning in large groups of infantry, armour and air around base trying to kill everyone - great fun and no client crashes! I also had no problems while using full Zeus later on in the evening either.
- the noVoice script seems to work on first spawn, but perhaps not correctly set-up for JIP.
- BTC Revive is still being reported as a bit hit-or-miss, with players often unable to see the action items in the scroll menu
- one reported instance of revive with no gear, but mostly now ok
- some players can't select TFAR radio's from the Armoury


Joeaniator1 wrote:
Is there a way to set the custom load outs of the Hunters,APC's ect because if there is we could really do with a AA and a AT launcher in each one with a few rounds just in case no one else is carrying them

Yes, this should be possible Joe, good idea. I'll add it to the list.


Posted: Mon Oct 06, 2014 5:06 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Modset 4/10/14
@african_conflict
@allinarmaterrainpack
@beretpack2
@cba_a3
@chinookpack
@dr_cep [Added]
@nato_russian_sf_weapons
@outlw_magrepack [Added]
@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@vts_gesture
@vts_weaponresting

Optional
@tao_foldmap_a3


Mission: 3CB_BMR-Insurgency_v07.Takistan
v7
- replaced script to silence player auto-reporting with @dr_cep
- added Titan AA and PCML launchers to Hunters inventory
- added TFAR supply box at base
- increased default revive time from 3 to 5 minutes
- disabled Group Manager script

Note: The previous script to silence auto-reporting worked, but only prior to respawn. We'll try the mod version and see what it's like. For more info and known issues please read the "Boring info thingy" inside the mod folder.
Note: Only the UAV Operator (H2) can operate UAV's.


Posted: Mon Oct 06, 2014 9:06 pm     Super secret spam barrier
Offline

Posts: 1225
Location: Manchester- UK
Hi all not sure if this is the best place to be posting this, but over the last couple of days on the public my respawn button has disappeared completely and the respawn button in the menu just kills me and starts the medic timer again. The only way to respawn is to completely re-log

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
ImageImage


Posted: Mon Oct 06, 2014 10:48 pm     Super secret spam barrier
Offline

Posts: 414
I had the same problem. The button goes off the screen because the interface to set on large. Basically go into video settings and under display change the interface from large to small, the respawn button will then appear at the top. Just bear in mind if you keep it on small for some reason the compass on your shactack HUD will disappear until you change it back to large.

Skinny


Posted: Tue Oct 07, 2014 12:02 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
LessThanDave wrote:
Hi all not sure if this is the best place to be posting this, but over the last couple of days on the public my respawn button has disappeared completely and the respawn button in the menu just kills me and starts the medic timer again. The only way to respawn is to completely re-log

Verifythe integrity of your Steam Arma 3 files.
Join the public server without running some of the latest mods (VTS_Gestures, Tao_foldingmap_a3, dr_cep) and check again.
Does this happen on other servers or if you host a multi-player game yourself?

EDIT: ignore my post, Skinny has come up with the answer as I was posting


Posted: Tue Oct 07, 2014 1:50 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
TheGuy wrote:
Not sure if ArmA or mission related but occasionally when you get in a Helicopter or Vehicle it blows up on Engine start or as soon as you get in after the animation completes. There's also no refuel truck?

We've had this issue with vehicles blowing up on entry on just about every public mission we've run. No one has a clue why.

From memory there is a fuel truck by the AR-2 Darters in the middle of the runway.


Posted: Tue Oct 07, 2014 11:10 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
In preparation for re-testing Trixie's British Weapons, we've re-added the ASDG Joint Rails mod today.
It allows weapons to share scopes from other mod packs.



ASDG Joint Rails Optional Configs
This step is optional, but is required to make all the scopes work with all the weapons. If you don't do it the game will still work, so don't worry.
Copy the optional config files for the Robert Hammer M4's and Massi's Nato & Russian into the @asdg_jr\addons folder.

Copy relevant files from:
  \@asdg_jr\opt
  \@nato_russian_sf_weapons\asdg optional config\

End result looks like:

\@asdg_jr\addons\
  asdg_jointrails.pbo
  asdg_jointrails.pbo.asdg_jointrails.bisign
  asdg_jointrails_mas_weapons,pbo
  asdg_jointrails_mas_weapons.pbo.mas.bisign
  asdg_jointrails_rh_m4.pbo
  asdg_jointrails_rh_m4.pbo.asdg_jointrails.bisign




Also added to the Public Repo are two optional mods. Enable them in PwS by ticking the box next to the description so they show in the Playlist for the Collection. If you get crashes with Tao Fold Map, turn it off, launching the game without it.


Modset 7/10/14
@african_conflict
@allinarmaterrainpack
@asdg_jr [Added]
@beretpack2
@cba_a3
@chinookpack
@dr_cep
@nato_russian_sf_weapons
@outlw_magrepack
@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@vts_gesture
@vts_weaponresting

Optional
@st_stamina_bar [Added]
@tao_foldmap_a3


Mission: 3CB_BMR-Insurgency_v08.Takistan
v8
- added Refuel truck to base


Admin Server notes: 
- don't run @asdg_jr on the server command line, client-side only
- battleEye off
- bikey's on


Posted: Tue Oct 07, 2014 1:33 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
pavarotti wrote:
Thumbs up, i like the stamina bar! Some might think immersion breaker but you know how tired you are :)

That's why it's optional. :-)


+ New Topic Locked


Who is online

Users browsing this forum: No registered users and 49 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB