Modset 4/10/14@african_conflict [Added]@allinarmaterrainpack
@beretpack2
@cba_a3
@chinookpack
@nato_russian_sf_weapons [Added]@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@vts_gesture
@vts_weaponresting
Optional@tao_foldmap_a3
Mission: 3CB_BMR-Insurgency_v06.Takistanv6
- Removed Massi African Rebel anti-air units from EOS spawn
- Added noVoice script, attempting to shut off player auto-reporting
Status UpdateAbove modset and mission ran with 23+ players yesterday, totally stable.
- switching off BattleEye has solved any Zeus related issues - Zeus was used
extremely heavily by SJ, spawning in large groups of infantry, armour and air around base trying to kill everyone - great fun and no client crashes! I also had no problems while using full Zeus later on in the evening either.
- the noVoice script seems to work on first spawn, but perhaps not correctly set-up for JIP.
- BTC Revive is still being reported as a bit hit-or-miss, with players often unable to see the action items in the scroll menu
- one reported instance of revive with no gear, but mostly now ok
- some players can't select TFAR radio's from the Armoury
Joeaniator1 wrote:
Is there a way to set the custom load outs of the Hunters,APC's ect because if there is we could really do with a AA and a AT launcher in each one with a few rounds just in case no one else is carrying them
Yes, this should be possible Joe, good idea. I'll add it to the list.