3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic Locked

Public Server Feedback

2023 posts in this topic
Posted: Fri Mar 04, 2016 3:52 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Operations Design Team

Posts: 1194
Ribbons:
Service Medal (2) Media Man (1) Donator (1)
Mission Designer (3) Asset Medal [Armour] (1) Asset Medal [Air] (1)
Operation Medal (4)
Mefirst wrote:
Is there the option to disable some of these things? I am not afraid of the spraycans but I can already see our bases looking like this:

Image

Can the clean up script at base not be modified to remove the created objects?

"ACE_envelope_small" and "ACE_envelope_big" in this case.


Posted: Fri Mar 04, 2016 4:13 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Let's just create a new rule.

"No spray painting or entrenching in the base".

Cpl's+ can enforce in the usual way of warn-kick-ban.

If players can't handle the new toys maturely such that it's spoiling the game for others, they'll end up on the blacklist, which would be a shame.


Posted: Sat Mar 05, 2016 6:11 pm     Super secret spam barrier
Offline

Posts: 1225
Location: Manchester- UK
My issue with them so far, is that they are being put up during a firefight, which seems totally ridiculous IMO.

Also, not sure if its just me, but I've had a few hours on the pub this weekend and encountered less than 12 contacts in total, just to be clear I don't mean 12 incidents I mean 12 enemy.

And I could put this down to being unlucky but to it does back up what others have been saying, insta death seems to be the norm at the moment.

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
ImageImage


Posted: Sat Mar 05, 2016 8:52 pm     Super secret spam barrier
Offline
Colour Sergeant
Colour Sergeant
Other duties:
Site Admin
Server Admin

Posts: 401
Location: Germany
Ribbons:
Service Medal (5) Helpful Techie (1) Donator (1)
Public Regular (1) Operation Medal (3)
Something is bugged with 1-2 i think.
i tried diffrent slots of 1-2 (medic & gpmg) and i always end up as a pigeon seagull ;).
other guys tried it aswell with the same result.
(+ i dont get switched on ts and cant move)

1-3 (and supposingly 1-1)  is working

Image


Last edited by reV on Sat Mar 05, 2016 9:39 pm, edited 1 time in total.

Posted: Sat Mar 05, 2016 9:02 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
rev, are you running the latest Arma 3 hotfix?

  • Fixed: Every second JIP client was spawned into a seagull


Posted: Thu Mar 10, 2016 5:59 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
I've added a script to the public server missions which tells a player how they died:

"Lt Apollo was killed by Gregor Dimitriov (Autorifleman) from 167m with AK-47."

Many thanks to Mastero & Clyde for script assistance.


Posted: Thu Mar 10, 2016 6:06 pm     Super secret spam barrier
Offline

Posts: 1225
Location: Manchester- UK
please tell me me have something humiliating in place of "Mne. X fell off a building"

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
ImageImage


Posted: Fri Mar 11, 2016 10:24 pm     Super secret spam barrier
Offline

Posts: 1907
To expand on the above, Airfield was marked as 'Occupied'.... maybe there was ghosts in residence?


Posted: Fri Mar 11, 2016 11:08 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
I haven't checked the map, but it sounds like real life.

A distant airfield not currently threatened - attacks elsewhere pull the troops stationed there away leaving perhaps only a skeleton force - you then fly in and attack the place, so the enemy sends reinforcements to remove you once that intel gets back to their high command.

Remember, these missions don't have unlimited forces available, they do allocate according to tactical importance of various areas and move troops across the map - when they get low on numbers reinforcements are brought in at strategic locations, but take time to travel to where ever the current hotspot is. You may even meet troop convoys or armoured columns heading down the roads to the AO.

(or it could be a bug  lol)


Posted: Sat Mar 12, 2016 1:11 am     Super secret spam barrier
Offline
Sergeant
Sergeant
Other duties:
Modder

Posts: 2387
Location: Ipswich, Suffolk
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Recruitment Team (1) Leadership (1) Asset Medal [Air] (1)
Public Regular (1) Operation Medal (4)
The scripts work on having a driver in the vehicle to activate scripts via an action, so that sounds like it's basically just the way it's gonna be unless a special case is coded into an additional trigger on each mission. Sorry!


+ New Topic Locked


Who is online

Users browsing this forum: No registered users and 61 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

cron
phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB