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Posted: Wed Mar 16, 2016 8:50 am     Super secret spam barrier
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Excellent. I ask because I just finished doing that on Operation Triglav last night.

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Posted: Thu Mar 17, 2016 9:22 am     Super secret spam barrier
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"The black ponds of oblivion" problem is related to fog.
with fog
w/o fog

There is an "Weather Override - clear" option in ALiVE's dynamic weather module. I am not sure if that option locks the weather to stay clear forever but it fixes the problem on Podagorsk map.


Posted: Thu Mar 17, 2016 10:54 am     Super secret spam barrier
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Mastero wrote:
"The black ponds of oblivion" problem is related to fog.
There is an "Weather Override - clear" option in ALiVE's dynamic weather module. I am not sure if that option locks the weather to stay clear forever but it fixes the problem on Podagorsk map.

Thanks, your fix has been applied to Mannerheim Line.


Posted: Thu Mar 17, 2016 2:18 pm     Super secret spam barrier
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Did we revert the ACE optional PBO to stop russian impact grenades exploding instantly when thrown?


Posted: Thu Mar 17, 2016 2:35 pm     Super secret spam barrier
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Nick Seafort wrote:
Did we revert the ACE optional PBO to stop russian impact grenades exploding instantly when thrown?
We never implemented it because it would force RHS as a dependancy on all modsets with ace3, which we cannot have.


Posted: Thu Mar 17, 2016 2:46 pm     Super secret spam barrier
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Eurf, that sucks then. Might be worth popping a notice board at spawn so people don't kill themselves with default loadouts


Posted: Fri Mar 18, 2016 6:57 am     Super secret spam barrier
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Using Ace to carry the chairs, then attempting to raise / lower them ends up with the chairs rotating 90' and raising a bit. Just in case anyone sees floating plasticity chairs at base. Not tested if other objects are effected.

Slightly odd, talks to pixels.


Posted: Fri Mar 18, 2016 6:57 am     Super secret spam barrier
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*plastic

Slightly odd, talks to pixels.


Posted: Fri Mar 18, 2016 8:19 pm     Super secret spam barrier
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Vehicle loading in Red Vanguard provides a FIM-92 Stinger (US origin) as part of the Launchers, should probably be replaced with a Strela or Igla.

Additionally you get loads of RPG-7 launchers in the loadouts, way more than seems appropriate for the amount of ammunition supplied?


Posted: Sat Mar 19, 2016 10:02 pm     Super secret spam barrier
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I suggest to remove the entrenching tool from the arsenal for the time being. Reasons for that are:

1. You can create the "trenched" or lets call them barriers everywhere regardless of the terrain. Doesnt seem to make a difference if you do it on soil, sand or concrete.
2. The time it takes to build these things is so short you can just create magic cover when you need it.

This leads to situations like this
Image

Bring this back if/once ACE3 made this more balanced.

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