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Posted: Sat Mar 19, 2016 10:28 pm     Super secret spam barrier
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I agree....

https://forums.bistudio.com/topic/18134 ... ?p=2997842


Posted: Sat Mar 19, 2016 11:36 pm     Super secret spam barrier
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Some extent agree. Being able to adjust the time to make it more realistic would be ideal. Disabling it would be a downer for those who use it properly

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Posted: Sat Mar 19, 2016 11:51 pm     Super secret spam barrier
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well feel free to support my argument on the Bis forums... I'd set a 5 minute timer I think to start with


Posted: Sun Mar 20, 2016 12:00 am     Super secret spam barrier
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I'd say a 2min timer.

If you're getting shot at, you'll be on your belt buckle digging a shell scrape with your eyelids in 30 seconds flat.


Posted: Sun Mar 20, 2016 12:01 am     Super secret spam barrier
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Seriously. Digging in is to be done at section commander level. Not personal 


Posted: Sun Mar 20, 2016 12:41 am     Super secret spam barrier
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Will do man, small trench 2 minutes.. big trench 5?

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Posted: Sun Mar 20, 2016 1:20 am     Super secret spam barrier
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Hello,
first of all i have to say, the russian mission runs realy smooth (at least for me).
As i was playing as whiskey today i noticed, that there is no practical way to resuply the troops at the ao.
I think it would be nice, if we could have boxes with supplies in them ready to pic up like these.

Image

The Problem atm is that the only object with an inventory, that can be lifted is a atv and the atv's respawn after a short time.

An other problem is, that on sahrani you cant always get everywhere with Cars that are loaded with supplies. Sometimes you need boats (islands) or chopper's (mountains)
 and if we would have cargo nets we the resupply would be independent of the terrain.

Image

you can find the boxes i used at empty -> ammo -> cargo net [aaf,csat,nato]


but all in all i realy enjoy this mission


Posted: Sun Mar 20, 2016 1:53 am     Super secret spam barrier
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+1 to the resupply crates. They're very much needed for troops on the ground. 


Posted: Sun Mar 20, 2016 9:00 am     Super secret spam barrier
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Benzy wrote:
The curious thing about the defensive position is that in ACE 2 there was a rather lengthy wait to construct one, somewhere around 2-3 minutes if i recall correctly. It seems rather odd that they were brought across without the timer they had last time.

Yeah as I said, they way it works right now appears to be pretty broken. However I expect ACE3 Devs to adjust this in future updates, while it might not be on the top of their priority list. So I can only repeat my request that we remove it until it works better.

Quote:
Disabling it would be a downer for those who use it properly

Sorry but currently their is no way to properly use them. Beside that fact you can place them everywhere the build speed alone makes proper use impossible.


Posted: Sun Mar 20, 2016 12:43 pm     Super secret spam barrier
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Quote:
Disabling it would be a downer for those who use it properly

Sorry but currently their is no way to properly use them. Beside that fact you can place them everywhere the build speed alone makes proper use impossible.[/quote]

You can not build on a steap gradient. I have tried. Yes building on roads is stupid. These can be deleted in zeus. I think banning it will be bad for those who use it properly. Seriously Mefirst consider the members who use its function the proper way. At least wait until SJ gets a response on his solution. It's not fair.

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