Niko wrote:
How many Mods are we still adding to this? Just out of curiosty, I mean i know it helps the Testing purpose and progressing on to narrow down a lot of things that might go wrong or not but I guess the amount of Mods getting added on and on could be a Problem for new players trying to have a quick game on our Server, that said it could also show some dedication downloading all of them!
Fair questions Niko.
We're following the
A3 Mod Roadmap.
It doesn't mean to say that we'll eventually run all of these mods all together on the public server, but it will enable us to build a modset which mission designers can choose from.
However, I don't actually see a problem with having 100 mods (if we've proved they're all stable). It's no different to having 1 mod in some respects. A potential player still has to find our MODS page and click the download repo button, then click INSTALL in PwS in order to play with us. The number of mouse clicks is the same, all that changes is how long you have to wait while it downloads. I know that's a simplification, but you see the point!
What's next? Now that Trixie's is actually ok (it looks like it was BattleEye causing trouble) we'll be working on getting our MTP Uniforms/Backpacks/Helmets in game. There may be some delay in this happening (along with Jackal's / Landrovers), so @Alive might make a reappearance along with a new public mission to keep things fresh and interesting.