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Posted: Wed Apr 27, 2016 9:45 am     Super secret spam barrier
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Mefirst wrote:
The russian RGO and RGN will "explode" when thrown. According to my testing the players who is throwing them wont recieve damage, but anything around him. So those grenades cause a explosion when you throw then and when they land.

Well the ones i picked up out of the vehicles didnt last night.  threw those within 2m of my fireteam and they were fine.


Posted: Wed Apr 27, 2016 9:58 am     Super secret spam barrier
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There are also "normal" russian grenades. I cant recall the name but there are three types:

The one I cant remember
RGN
RGO

There is no war to end all wars.


Posted: Wed Apr 27, 2016 11:31 am     Super secret spam barrier
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The two impact grenades explode when thrown as well as when landing, it's a conflict with ACE. There's an ACE compatibility PBO that we tried briefly but then dropped - not sure why, but I think it may have been a dependency thing?


Posted: Wed Apr 27, 2016 12:36 pm     Super secret spam barrier
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Has anybody ever played 'whack'a'mole'?

That is arma mod management in a nutshell!@!


Posted: Wed Apr 27, 2016 5:36 pm     Super secret spam barrier
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Nick Seafort wrote:
Capraia: the BLUFOR tracker tags are only correctly set for half the units, the other half have the vanilla unit names.
Capraia will be back on rotation late tonight. Hopefully this bug is fixed - let me know if it persists though.


Posted: Fri Apr 29, 2016 2:10 pm     Super secret spam barrier
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There is a bug with the loadout script for vehicles on capraia at the moment.
Yesterday i was able to load an ambulance with all i want, when we are back in abse later we cant load any other vehicle.
but when i entered the vehicle repair area (not the area the loadout is triggered normally) i got the loading options on the mousewheel menu as an infantry.
i wasnt able to load any vehicles from driver seat (with the options i got as infantry), and the menu disappeared when i selected an option. but it came back  when i entered the repair area agin.
also the options reappeared as i was in the field, maybe someone entered the repaired area and the script triggered it on my character...
UPDATE: its wokring sometimes for some peopple. we managed to get 2 vehicles loaded  now, strange


and regarding to the difficulty options, the weapon info screen isnt faing out anymore, idk if its intendend but i liked it more when it fades out after some time when you dont switch firemode, grenades or reload...


Last edited by reV on Fri Apr 29, 2016 3:59 pm, edited 1 time in total.

Posted: Fri Apr 29, 2016 2:30 pm     Super secret spam barrier
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reV wrote:
There is a bug with the loadout script for vehicles on capraia at the moment.
Yesterday i was able to load an ambulance with all i want, when we are back in abse later we cant load any other vehicle.
but when i entered the vehicle repair area (not the area the loadout is triggered normally) i got the loading options on the mousewheel menu as an infantry.
i wasnt able to load any vehicles from driver seat (with the options i got as infantry), and the menu disappeared when i selected an option. but it came back  when i entered the repair area agin.
also the options reappeared as i was in the field, maybe someone entered the repaired area and the script triggered it on my character...

and regarding to the difficulty options, the weapon info screen isnt faing out anymore, idk if its intendend but i liked it more when it fades out after some time when you dont switch firemode, grenades or reload...

1. Thanks, sounds weird, I'll have a look at some point.
2. We never used to have the GUI info fade out, only for a few days after the latest update and before we started using the new template, so it's on by design. Particularly on the public server to aid newbies learning the game with us. Maybe on the private server it could be switched to fade out, but I'm not sure the asthetic benefit is worth the loss of information/increased key pressing.


Posted: Fri Apr 29, 2016 2:55 pm     Super secret spam barrier
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Hmm I recall the ammo screen fading too. Pretty sure it did. All you normally saw was the stamina bar


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Posted: Fri Apr 29, 2016 3:03 pm     Super secret spam barrier
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Perhaps it was /is a client difficulty option too? Check whether your personal settings affect what you see on the public server?


Posted: Fri Apr 29, 2016 3:03 pm     Super secret spam barrier
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Err.... I remember the opposite. Ammo/weapon info panel always visible, and the stam bar only became visible when stamina was <100%.


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