N0Fg wrote:
The fringe islands on the Panthera mission could use their spawn count looked at Apollo, since our brief chat on Weds when the mission was put on the server I've been checking the numbers and here's what I got....
Malificio Island (North West) With an average of 12 players, air transport and a Recce was easily taken. Approximately 23 EI spawned across the whole island, with one Mortar and a UAZ. If I understand it correctly (the second number in the brackets between 1-5 is the size of the spawn in relation to a chart 1 = 2-4, 2 = 4-8 etc), the max EOS infantry count for the island is 35? If so, then Grid 42 on the island has a max of 8 (4 CQB 2-4 and 1 patrol of 2-4) EI which means they have to cover approx 70 buildings within the grid marker, including an airfield. Booting up the mission 10 times resulted in an average of 6.5 EI on foot there, with it only exceding 8 when a fully loaded BMP or partially loaded URL would spawn as the vehicle.
Dino Island (North East) Alone, I encountered 15 EI and a URL with 7 in it. 8 of those EI were in grid 48 which is in the paddock, it has no actual buildings inside it's area, so unless the players decide to randomly clear out the whole island voluntarily, there's no real incentive to enter that grid, which cuts out a 3rd of the island's EI.
Fortieste Island (South West) Didn't actually go there on the server this time, but I have been before and the EOS grid markers seem to reflect the EI that were encountered then. Booted the mission myself spawning there a few times and it corroborated this. Grid 50 max 4, Grid 51 max 16 and Grid 52 at the actual objective has no EI or vehicles assigned to it at all.
If 20+ players go to the islands it'll feel like they're pulling teeth, but the main issue is unless there are 3CB members organising things, a lot of the busy grids will not be visited by public players as they tend to gravitate towards the objectives rather than random engagements around the map. The busiest place on the map is Arnoldstein and it's airport, yet it's regularly avoided, perhaps an objective could be placed in Arnoldstein to drag public players there. Some numbers TLC and extra EOS markers covering the empty spaces on the islands would help (perhaps smaller than 500). The lack of connecting markers due to the ocean means there's far less drag in from adjacent grids and some form of reinforcements script, if possible, would be good.
Incidentally, as it did on Weds boot up with cache 1, 8 times out of the 13 when I booted the mission saw an objective marker (caches 1, 3, 4, 5 and 7) being marked as completed. Also, there's still some mad ''point blank'' spawning happening when in vehicles, plus regular beached boats and swimming sections in the grids that have a lot of water coverage.
Mission updated - on rotation late tonight. Thanks again Nofg.