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Posted: Thu May 19, 2016 10:46 pm     Super secret spam barrier
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I would support testing it if Evrik was ok... conscious he's bled sweat and tears on his opfor pack Evrik ?


Posted: Fri May 20, 2016 6:36 am     Super secret spam barrier
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Serjames, I am more than happy to see it added. Chances are it means we can remove more vehicles from our Opfor pack to reduce its size as it already uses RHS as a dependency. Also, it is out now, whereas our Opfor pack is not currently being worked on as the focus is elsewhere right now.

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Posted: Fri May 20, 2016 9:39 am     Super secret spam barrier
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Ok cool I Promise to have a proper look at it this weekend


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Posted: Fri May 20, 2016 6:59 pm     Super secret spam barrier
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I want to add more intel to my previous post:

RHS AA- missiles: fairly easy to counter if you have right attack of angle with the missile +speed VS Massi ones goes a lot of times straight thru your counter measurements.

The most annoyng thing about ARMA franchise isin't the bugs; The the worst thing is: You don't have better option.


Posted: Fri May 20, 2016 7:21 pm     Super secret spam barrier
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I think Massi's pack has a limited lifespan.... no promises but better options may be available soon


Posted: Fri May 20, 2016 10:46 pm     Super secret spam barrier
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This is incredibly specific, and I don't even know if it can be done, but can we have like a temporary skill/aiming penalty for the ai after dismounting a vehicle?

Its particularly annoying to have to engage a vehicle at close quarters like inside a town for example, and have the AI dismount in a completely random position and immediately laser beam you.

E.g

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
ImageImage


Posted: Fri May 20, 2016 11:08 pm     Super secret spam barrier
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It could be my ears deceiving me Dave, but it sounds like you got shot by someone else to your front left, not the AI dismounts.
As to the specific question, I doubt it, sorry.


Posted: Fri May 20, 2016 11:12 pm     Super secret spam barrier
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The sound placement in the video is a bit off, it was definitely from the vehicle. Like I said, incredibly specific and the situation is fairly rare, just annoying!

Thanks for the quick response anyway.

Murphy's Law of Combat Operations # 8: If at first you don't succeed... call in an airstrike.
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Posted: Tue May 24, 2016 7:34 am     Super secret spam barrier
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There is a little fix that someone kindly posted on the bus forums

https://forums.bistudio.com/topic/14393 ... ?p=3028759


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Posted: Tue May 24, 2016 3:33 pm     Super secret spam barrier
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Yeah I think it's seconds, but there is a lovely bit in there about disarming them randomly too. Brilliant. Apollo, could we add this to our 3CB script folder? Dom, Clyde, Diz and the framework ?


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