3 Commando Brigade

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Posted: Sat Sep 10, 2016 11:22 am     Super secret spam barrier
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Apollo=Ninja


Posted: Sat Sep 10, 2016 11:44 am     Super secret spam barrier
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I'd already answered this in another thread as well.  How many times do we need to answer this question...


Posted: Sat Sep 10, 2016 11:49 am     Super secret spam barrier
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Lots of equipment and loads of changes Andy... I don't have 100% of a grasp on all the fixes, and some of them are confusing when taken out of context - no need to get upset :-)


Posted: Fri Sep 16, 2016 3:37 pm     Super secret spam barrier
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Fools Gold Updated to V20 and live on the server

Time taken 4h15m

v20
- Replaced Massi Units with Project Opfor - (LOP_AFR)
- updated XLA Whitelist with new backpacks
- Fixed missing crate classname errors for Statics (link to classname here https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/class-names-weapons/)
- Removed @melb Little birds and replaced with Core RHS SOCOM MH6's (same model - so was throwing an error)
- Replaced UH60 with 3CB Wildcat
- Replaced Cobra with 3CB Apache
- Replaced Harrier with 2 X Tornado
- Synced Merlin & Wildcat to Ace FRIES Module
- Disabled IED'
s script from Init due to failed init error / made map marker for IED's smaller to hide away and re-named (not used)
- Did Find/replace using classname changes from here - (https://forums.bistudio.com/topic/180966-3cb-baf-weapons/?p=2853361) & here (https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/class-names-weapons/) changed references in "containerFill.sqf" "mrg_vehicleLoadout.sqf"
- 3CB backpacks added to Garbage Exclude box on "Alive Required" module
- Ace medical - Prevent Insta Death set to "Enabled"
- Ace Advanced Throwing module added

Still to fix:

Vehicle scripts...


Posted: Fri Sep 16, 2016 4:06 pm     Super secret spam barrier
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You might want to double check the use of Ace FRIES module on the Merlin. It has it's own in-built winch, so doesn't need an auto-generated FRIES.


Posted: Fri Sep 16, 2016 4:54 pm     Super secret spam barrier
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Ahh thanks for that Apollo


Posted: Fri Sep 16, 2016 5:42 pm     Super secret spam barrier
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as requested some feedback to the fools gold mission:

boxes can be destroyed (you cant interact,with than and the task wont switch to failed)
music isnt playing when task is completed
no coyotes at base


Posted: Fri Sep 16, 2016 6:46 pm     Super secret spam barrier
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Great keep it coming and I will endeavour to hotfix this weekend. Going to be bringing in all the tasty new Zeus Scripts that we now use on the mini for efficiency too etc


Posted: Sun Sep 18, 2016 12:54 am     Super secret spam barrier
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Current mission (Iron justice) need updating with backpack whitelist.


Posted: Tue Sep 20, 2016 9:36 am     Super secret spam barrier
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Griffin wrote:
Want to apologise to Mr Bagel for the stupid Blue on Blue just now. Sorry man, got no idea what I was doing there.

Ahaa, no worries dude, I think you could have got away with it, on my screen it said I killed myself :P


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