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Posted: Sun Oct 12, 2014 2:17 pm     Super secret spam barrier
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Problems are probably being caused by players running outdated Teamspeak versions, or the wrong modset, as I couldn't get bikey's set-up in time before going out for the day.
There are bound to be some issues initially with a mod like this. Hopefully this group is mature enough to cope...

Teamspeak - install the latest version available.

Why ACRE?
- This is a test for feedback from the masses.
- Serjames & I tested extensively last night and our opinion is that it's much better sounding than TFAR, particularly in direct chat.
- The 148 has a good range, probably 4km+ but terrain quickly masks reception. Longer range radio's + vehicle racks are needed, no doubt.
- You can transmit while moving and don't get the "hot mic" problem.
- In vehicle sounds are much better.

If it turns out, after thorough testing, that members don't like ACRE 2, we'll move back to TFAR no problem.

@bzly_no_bluf_radio
This stops the player auto-reporting and replaces @dr_cep which didn't seem to be particularly effective.


Posted: Sun Oct 12, 2014 3:35 pm     Super secret spam barrier
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I agree 100% that ACRE is the better mod (the directional sound is beautiful) - I'm sure nobody is disputing that. It's likely these issues we've experienced so far have been caused by the lack of bikeying.

However, if these issues persist after more testing (with bikeys) then I'd say it is the mod, not the group, that is not yet mature enough. Either way, I don't mind staying with TFR until ACRE has passed it's teething problems (if we still experience them) ;)

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

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Posted: Sun Oct 12, 2014 11:44 pm     Super secret spam barrier
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Ok so Apollo and myself tested ACRE again...

Bugs: It worked perfectly no errors or bugs UNLESS you pick that first "ACRE RADIO" up instead of one of the 343's or 148's It's something left in the code that shows up in the Armoury.

Just ignore it.

SO DON'T PICK THAT 1 RADIO up at the top of the list.

DON'T TOUCH the SHINY... MMMKAY ?

Range issue : Apollo got bored flying away from me across the desert trying to lose radio signal. We flew At least 14 Clicks on Takistan away from the transmitter (me :)  ) who was standing on a mountain. Comms started to degrade as you would expect in real life at about 10 KM but could be received from the Chopper with a strong signal out to at least 14 km

Don't stand in a valley and expect to be able to contact Air the other side of the map - it's not possible in real life without some-sort of re-transmission station. We're looking to see if by using the ACRE Api's if we can implement one. OR we learn to use radios properly and have FAC's transmitting data back to a Command/Control area to Task Air units forward before the FAC can take direct control.

SJ

p.s. Apollo didn't crash !
p.p.s. ACRE for the win - it's going back on the public when Apollo get's a chance
p.p.p.s. If you guys still want Coaching on ACRE let me know and I can set the Dev server up (dev2 on PW6) to show you heathen's what it should sound like :P


Posted: Sun Oct 12, 2014 11:49 pm     Super secret spam barrier
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Good to hear that the cause of the bug has been confirmed. Will definitely have to put down a separate box for the radios otherwise people (especially pubbies) will grab that first radio (shiny shiny).

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

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Posted: Mon Oct 13, 2014 12:34 am     Super secret spam barrier
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Thanks to those that helped us test ACRE2 yesterday.
Further testing will be conducted on the DEV server as and when.

Normal service is now resumed with TFAR for the time being.

@dr-cep has been removed from the mod set as it was ineffective at stopping the auto-reporting. We'd like to add @bzly_no_bluf_radio as it works really well, but there's a conflict with the bikey which we're trying to get resolved first.

Public Repo is updated.

Modset 12/10/14
@african_conflict
@allinarmaterrainpack
@asdg_jr
@beretpack2
@cba_a3
@chinookpack
@nato_russian_sf_weapons
@outlw_magrepack
@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@trixie_britishweapons
@vts_gesture
@vts_weaponresting

Optional
@st_stamina_bar
@tao_foldmap_a3

Mission
3CB_BMR-Insurgency_v10.Takistan  Changelog


Posted: Mon Oct 13, 2014 5:08 pm     Super secret spam barrier
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Added @caf_ag. We're now fighting Middle Eastern insurgents on Takistan, far more appropriate than the African Rebels.

Public Repo Updated.

Modset 13/10/14
@african_conflict
@allinarmaterrainpack
@asdg_jr
@beretpack2
@caf_ag [Added]
@cba_a3
@chinookpack
@nato_russian_sf_weapons
@outlw_magrepack
@rh_m4_a3
@sthud_a3
@st_nametags
@task_force_radio
@trixie_britishweapons
@vts_gesture
@vts_weaponresting

Optional
@st_stamina_bar
@tao_foldmap_a3

Mission
3CB_BMR-Insurgency_v11.Takistan  Changelog


Admin Notes
BattleEye off, Bikey's On.

Had a crash today:
Scofor selected SCAR EGLM (Nato/Russian) from Armoury, crashed Scofor and Apollo.
Happened repeatably with and without @caf_ag. (modset 12/10/14 and 13/10/14).
Other players selecting that weapon do not cause ctd.


Posted: Mon Oct 13, 2014 6:36 pm     Super secret spam barrier
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Joeaniator1 wrote:
soundless enemy PKM 

Thanks Joe.

Serjames, what's the talk on the wire about this one?


Posted: Mon Oct 13, 2014 6:41 pm     Super secret spam barrier
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Needs the hotfix.....

on PW6 as "CAF Aggressors Audio Fix - @CAF_AG_AudioPatch"


Posted: Mon Oct 13, 2014 7:18 pm     Super secret spam barrier
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Serjames wrote:
Needs the hotfix.....

on PW6 as "CAF Aggressors Audio Fix - @CAF_AG_AudioPatch"

Does that work? Tried it and get kicked off.
BI forums say the key is broken for dedi servers.

SCRATCH THAT
Hadn't installed it on the server....standby

EDIT 2
Ok, still doesn't work. Kicks me off.


Posted: Mon Oct 13, 2014 7:51 pm     Super secret spam barrier
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revert to Africans.. I preferred them anyway till CAF_AG is fixed properly


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