v1
.0
- Commented out CHVD elements from Desc
& Init
- Updated ACE_Sitting to ACEX_Sitting
- Added Ace Advanced Throwing
- Reduced CQB Module to
5% / Pair
/ @800m
- Updated ALiVE player support module from LaserDesignator to
"UK3CB_BAF_B_Bergen_MTP_SL_H_A", "UK3CB_BAF_B_Bergen_MTP_SL_L_A", "UK3CB_BAF_B_Bergen_DDPM_SL_A", "UK3CB_BAF_B_Bergen_TAN_SL_A", "UK3CB_BAF_B_Bergen_DPMW_SL_A", "UK3CB_BAF_B_Bergen_OLI_SL_A", "UK3CB_BAF_B_Bergen_DPMT_SL_A", "UK3CB_BAF_B_Bergen_Arctic_SL_A"- Edited ALiVE player options module to reduce
Min View distance from 2000m to 500m
- Turned off ALiVE Vehicle Positions
- Turned off ALiVE Player Tags
- Adjusted ALiVE Ai Spawn to 800m with
25 groups active
(lets test and adjust
as needed
)- Disabled ALiVE weather module
. Enabled ACE Weather Module
- Changed Civilian Spawn on Heli to
"0"- Edited ACE revive module to Enabled
for "Player"- Enabled ACE Advanced Ballistics
(snipers only
)- Changed Vehicle respawn
system to used Apollo
's coded approach. Vehicle Inits to: _null = [this, 7200, 900] spawn LVR_fnc_vehRespawn;
- Quad bike inits set to : _null = [this, 900, 60] spawn LVR_fnc_vehRespawn;
- Set Respawn Module to 0% prob
- Removal of Massy Vics (anticipating removal of Massi's mods
)- Set Pilot to Player
for testing purposes
- Synced Fixed wing OpFor Jets to ALiVE Virtualisation module
(otherwise they all take off together and just circle around
)- Syned Static OpFor Artillary pieces to ALiVE OpFor commander
- no idea
if it will work
.. but would be cool
- Added all 3CB backpacks to Garbage Whitelist
- Fixed Broken XLA Whitelist