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Posted: Tue Sep 20, 2016 12:20 pm     Super secret spam barrier
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(It always will, due to how ACE handles damage and blocks instadeath ;))


Posted: Tue Sep 20, 2016 12:50 pm     Super secret spam barrier
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Jdownward wrote:
Just so your aware you will see a error when joint about the sitting module being changed to acex (zargabad map)

Sent from my E6653 using Tapatalk

Its just a warning at this stage, about a future deprecation issue.  We'll be adding acex to the repo in the next update, so we're ready for the change.


Posted: Mon Sep 26, 2016 12:04 am     Super secret spam barrier
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Steel Panther Updated to V26


v26
- Code added to move Zeus Units across to Server/HC
- updated XLA Whitelist with new backpacks
- Fixed missing crate classname errors for Statics (link to classname here https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/class-names-weapons/)
- Removed @melb Little birds and replaced with Core RHS SOCOM MH6's (same model - so was throwing an error)
- Replaced UH60 with 3CB Merlin
- Did Find/replace using classname changes from here - (https://forums.bistudio.com/topic/180966-3cb-baf-weapons/?p=2853361) & here (https://3cbmod.wordpress.com/released-mods/3cb-baf-weapons/class-names-weapons/) changed references in "containerFill.sqf" "mrg_vehicleLoadout.sqf"
- Ace medical - Prevent Insta Death set to "Enabled"
-Ace Medical - Revive Enabled on Module
- Ace Advanced Throwing module added


Posted: Mon Sep 26, 2016 5:20 pm     Super secret spam barrier
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Current mission (Steel Panther) Appears to possibly be bugged. Mission was restarded around half an hour ago, Pretty much no enemies have appeared & it was the same before the restart. Only enemies that have so far spawned spawned at extremely close range (around 200m). 

Suggest possibly pushing to the next mission if thats possible at all?


Posted: Mon Sep 26, 2016 6:01 pm     Super secret spam barrier
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Hmm, I'd rather try and get it working, but that's the only one I have no clue how Apollo created the enemy. I think it uses a script function called EOS rather than Alive.

Each mission now requires several hours of work to get to a bootable standard - assuming there are no oddities like the one you mention. Nothing else is ready to go now apart from Evril's so in Lieu of our illustrious official mission operator I will make the call to get it online as soon as we can. Wait out.

SJ


Posted: Mon Sep 26, 2016 6:06 pm     Super secret spam barrier
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Thats absolutely fine, I'd rather not skip a mission :) I was just thinking about keeping the momentum up as there was/is quite a few people on, but there is essentially no AI. If it can be fixed and restarted I dont think anybody would mind! :)


Posted: Wed Sep 28, 2016 1:53 pm     Super secret spam barrier
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triglav updated to v1.0

v1.0
- Commented out CHVD elements from Desc & Init
- Updated ACE_Sitting to ACEX_Sitting
- Added Ace Advanced Throwing
- Reduced CQB Module to 5% / Pair / @800m
- Updated ALiVE player support module from LaserDesignator to "UK3CB_BAF_B_Bergen_MTP_SL_H_A", "UK3CB_BAF_B_Bergen_MTP_SL_L_A", "UK3CB_BAF_B_Bergen_DDPM_SL_A", "UK3CB_BAF_B_Bergen_TAN_SL_A", "UK3CB_BAF_B_Bergen_DPMW_SL_A", "UK3CB_BAF_B_Bergen_OLI_SL_A", "UK3CB_BAF_B_Bergen_DPMT_SL_A", "UK3CB_BAF_B_Bergen_Arctic_SL_A"
- Edited ALiVE player options module to reduce Min View distance from 2000m to 500m
- Turned off ALiVE Vehicle Positions
- Turned off ALiVE Player Tags
- Adjusted ALiVE Ai Spawn to 800m with 25 groups active (lets test and adjust as needed)
- Disabled ALiVE weather module. Enabled ACE Weather Module
- Changed Civilian Spawn on Heli to "0"
- Edited ACE revive module to Enabled for "Player"
- Enabled ACE Advanced Ballistics (snipers only)
- Changed Vehicle respawn system to used Apollo's coded approach. Vehicle Inits to: _null = [this, 7200, 900] spawn LVR_fnc_vehRespawn;
- Quad bike inits set to : _null = [this, 900, 60] spawn LVR_fnc_vehRespawn;
- Set Respawn Module to 0% prob
- Removal of Massy Vics (anticipating removal of Massi'
s mods)
- Set Pilot to Player for testing purposes
- Synced Fixed wing OpFor Jets to ALiVE Virtualisation module (otherwise they all take off together and just circle around)
- Syned Static OpFor Artillary pieces to ALiVE OpFor commander - no idea if it will work.. but would be cool
- Added all 3CB backpacks to Garbage Whitelist
- Fixed Broken XLA Whitelist


Posted: Wed Sep 28, 2016 2:03 pm     Super secret spam barrier
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Thanks SJ. Some great improvements there. I only have concerns on two of them.

One is the artillery. You may have to remove the fuel from the arty pieces to prevent the Opfor commander from moving them out of the artillery position. Otherwise they might end up driving around. I may have done that already anyway, to stop the AI from randomly doing it if they saw contact. That will need double checking.

The other is the jets. With them virtualised, they won't actually appear / take off until the players are right on the airfield now (within 800m). Before, while they were circling, if the players got into a vehicle or a helicopter, the jets would break off their circling once the threat registered on their radar. They would then move around the map to attack. It was a pretty cool initial threat every time the server was restarted. However, I am more than happy to give this a trial and see what the opinions are.

"Never turn down an ale, who knows if it may be your last."


Posted: Wed Sep 28, 2016 2:05 pm     Super secret spam barrier
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Since this is a completely new mission, can we extend the rotation for this by another three days? I think it would do this mission (and all new missions) good to have them on for 7 days. By that we can get more constant feedback and bug reports.


Posted: Wed Sep 28, 2016 2:21 pm     Super secret spam barrier
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Mefirst wrote:
Since this is a completely new mission, can we extend the rotation for this by another three days? I think it would do this mission (and all new missions) good to have them on for 7 days. By that we can get more constant feedback and bug reports.

Yeah, I'd agree with this, I think people are enjoying this mission as well, so seems like a good idea to keep it up for a few more days :)


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