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Posted: Fri Sep 30, 2016 12:41 pm     Super secret spam barrier
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There are two compositions near Novy and Stary. One is AA (radar) and the other is a small FOB. However, both compositions are restricted by the active groups limit. Was the mission in that vicinity as well? Anyway, I'll take a look at the weekend.

"Never turn down an ale, who knows if it may be your last."


Posted: Fri Sep 30, 2016 7:20 pm     Super secret spam barrier
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It wasn't, there was a mid-size FOB with radar towers just south of Stary I think, and then just dozens of bunkers etc around.


Posted: Sat Oct 01, 2016 8:21 am     Super secret spam barrier
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JD, no pulse but press means CPR time, our issue was good pulse and press, no pain, no wounds, but locked unconscious. This was happening after trivial wounds sometimes (medium velocity to the arm, for example), so while I approve of restricting the magic PAK we clearly can't sustain a mission where two thirds of a section goes for a nap wI thin 5 minutes.


Posted: Sat Oct 01, 2016 8:22 am     Super secret spam barrier
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I always thought that insta death on was considered standard for all our missions?


Posted: Sat Oct 01, 2016 9:36 am     Super secret spam barrier
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JD, not sure you're understanding - I was saying people who had never had their heart stop, or press drop very low, were just not waking up after taking minor wounds. It was more common after taking heavier wounds, but still happened after minor wounds and quite short intervals between passing out and being fully patched up.

Let's just say that if the criteria for entering a coma was this harsh in real life, there wouldn't be a single child in britain currently awake...


Posted: Sat Oct 01, 2016 9:40 am     Super secret spam barrier
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Cant really confirm that. What I registered after the latest update is that you get knocked out quite a lot, but you wake up in about 30 seconds or less when you take a minor/medium wound.

There is no war to end all wars.


Posted: Sat Oct 01, 2016 11:15 am     Super secret spam barrier
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Jdownward wrote:
Evrik what version of 3den you using?? As I cannot see your values in the mission file (alive) :(

Sent from my E6653 using Tapatalk

Not sure I understand the question. I use the version that comes with the most recent update to the game.


Posted: Sat Oct 01, 2016 12:29 pm     Super secret spam barrier
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I build the mission using only the mods in the Public Server repo to prevent any conflicts.

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Posted: Sat Oct 01, 2016 7:24 pm     Super secret spam barrier
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Cant tell if it is the mission or something else but I had some weird fps drops, crashes and the constant sound of helicopters, which could only be fixed by restarting ArmA.

Would it also be possible to include a new feature for the mission generator on triglav? Something where you can pick a how far a task in general is away from the base? If you have low amount of player's you probably don't to have a task that requires a whiskey etc.

There is no war to end all wars.


Posted: Sat Oct 01, 2016 7:59 pm     Super secret spam barrier
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Agreed Missions at the top of the map are really hard to get to. I Watched MeFirst and a public player scoot a Warrior succesfully all the way up the map past the big airfield to the AO only to be killed right at the AO by a Metis launcher... Even Super ZEUS medic couldn't put Humpty together again...

:-(


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