Serjames wrote:
Agreed Missions at the top of the map are really hard to get to. I Watched MeFirst and a public player scoot a Warrior succesfully all the way up the map past the big airfield to the AO only to be killed right at the AO by a Metis launcher... Even Super ZEUS medic couldn't put Humpty together again...

Not sure if the setting got corrected, but maybe insta death was turned off? That guy had so many wounds, he should have been dead in the first place. He was inside the warrior when it blew up after cooking off. I dunno about all this fancy scripting and tasking, but it would be nice if you would have a indicator how far away a mission is before you select it.