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Posted: Thu Feb 09, 2017 4:09 pm     Super secret spam barrier
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TS is down aswell and website had a few mins of downtime aswell, might have been the restart?

Edit: TS back up nvm


Posted: Thu Feb 09, 2017 4:11 pm     Super secret spam barrier
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Arms have posted on their twitter that they are looking into players not being able to join MP servers. So let's not get to worried just yet.


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Posted: Thu Feb 09, 2017 4:37 pm     Super secret spam barrier
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It looks as though a hard reset of the box has done the trick.  I'll reapply the repo updates later this evening, once we know everything is stable.


Posted: Thu Feb 09, 2017 4:42 pm     Super secret spam barrier
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IT Support 101. Turn it off and back on again.

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Posted: Fri Feb 10, 2017 3:56 pm     Super secret spam barrier
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Just some information for everyone.

The current issues with connecting to the server, are most likely not on our end. This appears to be a general problem at the moment and it has been recognized by Bohemia Interactive.

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https://twitter.com/Arma3official/statu ... 5958704128

There is no war to end all wars.


Posted: Mon Feb 13, 2017 7:38 pm     Super secret spam barrier
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HC game panel entry was corrupted.  

All fixed now, thanks


Posted: Sat Feb 18, 2017 1:35 pm     Super secret spam barrier
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Some feedback for Triglav or the find the pilot mission in it. The pilot can be a real pain to find. He is very often somewhere around 800 meters of the marker. I think it would help a lot of you would get the rough location of him on the map. Maybe have a circle around his loaction with a radius of like 500 meters. 

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Posted: Sun Feb 19, 2017 12:06 am     Super secret spam barrier
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So I want to give some feedback about the Triglav mission. For context, there was about 30 players online, so basically a full Troop. After playing for a good 5 hours or so, there was a few issues that occurred. 



1. No AA: I played for most of the time as a Whiskey pilot. I don't know about anyone else's experiences, but I never encountered AA... nor have I in the past. Never seen a shilka or been engaged by missiles. It's way too easy to play as whiskey with no threat. To put in perspective, there was a public player who was in an armed little bird just circling the AO of a clear town mission and was only engaged by small arms fire. 



2. I don't think that the missions are dynamic is Unit creation. What I mean by this is that the number of enemies didn't change depending on number of players online. So, an example of this being a problem was a clear town mission near base where we sent a troop at it and there was only as many AI's in the town as there was players. So, to put in perspective once again, in taken more time to plan and get there than it did actually fighting, which is totally wrong in my opinion. So, to me, an easy solution to this would allowing more than one mission to be active at a time. This means that sections can do their own things with a good number of enemies. 



3. Overall, the objectives don't seem difficult in terms of armour too. I rarely see an MBT on that mission what so ever. I and others find the mission overall as quite boring compared to others.



It would be nice to see roaming patrols of armour and things like that. I only ever see MBT's and enemy helicopters when the clear armour mission is spawned. The most armour I've seen with the exception of the clear armour mission is BTR-80A's on some missions. 


Posted: Sun Feb 19, 2017 12:44 pm     Super secret spam barrier
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- I am surprised there is no AA. I know it was scaled back on purpose as pilots were complaining about constantly being shot down. Although the AA soldier was blacklisted from the standard squad, there should still be Shilka's and other armour on the map.

- The missions spawn in with a set amount of units to guarantee that there will always be contacts at the objective. ALIVE populates the rest of the map. The issue with allowing more than one mission to be created at any one time means that there could be multiple AO's spread across the map, which will spawn in more AI and quickly reach the set spawn limits.

- ALIVE does spawn in armour. It is possible that it could be increased.

Please remember, the side objective generator is meant to be an addition to the standard ALIVE Public Mission. You can still play the mission / map and not use the generator. ALIVE is still populating important areas, such as population centres, airfields, military bases etc... In addition there are set bases and other camps spread over the map. Each of those spawns a certain amount of enemies in the vicinity. Unless ALIVE has been broken / altered in a recent update, there should be more AI on the mission than you are suggesting. Also, the AI commander has a reinforcement pool of thousands of units to allow for the mission to run over a few days.

I suppose the numbers could be tweaked upwards, but it is a balance between setting ALIVE to a reasonable number of AI in each location, and then the additional units spawned in by the generated missions. It is performance versus numbers.

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Posted: Sun Feb 19, 2017 1:04 pm     Super secret spam barrier
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It's also a feature of ALiVE that unless you lock it out there is a random force generation... i.e. more mech/ armour / infantry focus etc


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