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Posted: Sun Jun 11, 2017 1:18 pm     Super secret spam barrier
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Jet, is that still the case.  The F18 was updated on Wednesday ?


Posted: Sun Jun 11, 2017 1:30 pm     Super secret spam barrier
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I stand corrected. Just had a play around with it in editor. Everything that was broke such as the RWR and missiles seem to be fine now. The only exception to this is the GPS Guidance System for the GBU38. It often loses target which it never done before. Other than that, it is fine. 

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Posted: Sun Jun 11, 2017 2:00 pm     Super secret spam barrier
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Jet, perhaps add a comment on the BI forum for the FA-18 ?


Posted: Sun Jun 11, 2017 6:30 pm     Super secret spam barrier
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Are you sure it's losing target, or is it that you're exceeding the steering envelope for the bomb?


Posted: Sun Jun 11, 2017 10:30 pm     Super secret spam barrier
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Nick Seafort wrote:
Are you sure it's losing target, or is it that you're exceeding the steering envelope for the bomb?

No I tested it several times. I get full lock and release. It wouldn't give me full lock if it wasn't capable of hitting the target. I don't know how the GPS lock is actually done, however, when I seem to fly off and set a new GPS target, the bomb will lose tracking. The GBU38 was always able to maintain guidance if you resetted the GPS target and set a new one. At least this was the case in the past. It should maintain lock as the GPS target is programmed in the bomb (IRL), rather than communicated by the aircraft. I'm making a small clip to put on their forums when and if I have time. 


Posted: Sun Jun 18, 2017 4:57 pm     Super secret spam barrier
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Just want to give some feedback on Triglav. I love the idea of dynamic spawning of missions, it creates a wider variety of scenarios for everyone, making it enjoyable long term. However, I've really only had the opportunity to play with two sections worth of players at a time. The main thing I noticed recently from all the missions, such as killing officers or clearing camps, that only around 3 sections spawn regardless of amount of players. So I had to beef a couple of them up via Zeus to make it more enjoyable for those playing. So my main piece of feedback for Trig is dynamic amounts of enemy. So the more players there are, the more about of enemies there are. 

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Posted: Thu Jun 22, 2017 6:11 pm     Super secret spam barrier
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cant get access to public server due too arma 1.72 update


Posted: Thu Jun 22, 2017 7:13 pm     Super secret spam barrier
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Servers are being updated now, but its very slow progress.  Steam is saturated with A3 players downloading the new content.

The servers will be down until at least 21:00 BST, maybe longer


Posted: Thu Jun 22, 2017 8:28 pm     Super secret spam barrier
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Servers updated to v1.72 and back online


Posted: Wed Jun 28, 2017 8:45 am     Super secret spam barrier
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Capria seems to have a similar issue to Namalask with helicopters being spawned in lots, and do nothing other than hover around. 

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