Jetrise wrote:
One of the FOB's consisted of like a broken down wind turbine where AI's would spawn in the rubble and shoot out, I had to deal with it via Zeus
The FOBs are randomly selected from ALIVE compositions, so they are designed to be varied in size and defense. ALIVE spawns a small number of units in the centre of the FOB to defend it. When you say you had to deal with them via Zeus, why was this?
Jetrise wrote:
Secondly, I had an issue with the way the defend objective works. Quite often, we would fail the defense mission, although the closest AI was only around 300 meters out.
This is by design (although it should be < 200m). The idea is that if the enemy has sufficient weight of force close to the FOB, then they're deny you resupply. It's also to encourage you to patrol around the FOB, rather than just to sit unrealistically behind the defences.
Jetrise wrote:
I would like to see the base parts now be used at base to reinforce the FOBs.
Can you elaborate?
There are no other visible changes to the mission.