3 Commando Brigade

Realism. Tactics. Fun.

+ New Topic Locked

Public Server Feedback

2023 posts in this topic
Posted: Sat Oct 18, 2014 11:08 pm     Super secret spam barrier
Offline

Posts: 974
Ribbons:
Service Medal (5)
I could not get to the bottom of this thread without getting a carpel tunnel syndrom, thanks Apolllo!


Posted: Sun Oct 19, 2014 1:29 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
"Expand/Collapse"

Ok, just collapse. ;-)


Posted: Wed Oct 22, 2014 1:14 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
TFAR updated to 0.9.6 - keys are now set in game using CBA key bindings.
Stalker British Infantry added to modset.

Update the public repo.

Modset 22/10/14
@african_conflict
@allinarmaterrainpack
@asdg_jr
@beretpack2
@cba_a3
@chinookpack
@nato_russian_sf_weapons
@outlw_magrepack
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi [Added]
@task_force_radio
@trixie_britishweapons
@vts_gesture
@vts_weaponresting

Optional
@st_stamina_bar
@tao_foldmap_a3

Mission
3CB_BMR-Insurgency_v14t.Takistan  Changelog

Admin Notes
BattleEye off, Bikey's On.


Posted: Thu Oct 23, 2014 11:29 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Public Server (non AGM)
A minor mission update to v15.

3CB_BMR-Insurgency_v15t.Takistan
Changelog


Dev Server (AGM)
Update to v15 plus AGM tweak.

3CB_BMR-Insurgency_v15tAGM4.Takistan
- @AGM med module, require diagnosis: no
- removed most of the agm crates as gear is now in the Arsenal


Posted: Fri Oct 24, 2014 12:09 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Dev Server switched off.
@AGM version of mission moved to Public Server for final trials. Please post here if you like/dislike it.

Public Server Repo updated.

Rather than switch off the ability for non-medics to revive unconscious players (limiting on a public server with variable player count) we have adjusted it so that non-medics will now take 4 times longer (was 2 times) than a medic to provide assistance. Please test this out and see what you think.

Modset 24/10/14
@african_conflict
@agm
@allinarmaterrainpack
@asdg_jr
@beretpack2
@cba_a3
@chinookpack
@nato_russian_sf_weapons
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi [Added]
@task_force_radio
@trixie_britishweapons

Optional
@st_stamina_bar
@tao_foldmap_a3

Mission
3CB_BMR-Insurgency_v16.Takistan  Changelog

Admin Notes
BattleEye off, Bikey's On.


Posted: Sat Oct 25, 2014 8:47 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Scofer wrote:
Can the Greyhawk UAV not be in the hanger? The one it's in always seems to get destroyed and the moment you go into it it just blows up instantly.

Noted for next update, thanks.


Posted: Sat Oct 25, 2014 11:41 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder

Posts: 2308
Ribbons:
Service Medal (5) Donator (1) Modding Team (1)
Leadership (1) Operation Medal (2)
CTD got back to base in a chopper and we got shot at by an enemy fast mover.


Posted: Sun Oct 26, 2014 1:42 am     Super secret spam barrier
Offline
1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Noticed some strange slowdowns today.

Zeus very slow to activate any actions.

Radios slow to spawn Codes ? ie.. radio is in inventory, but no yet assigned a unique id

Wierds


Posted: Sun Oct 26, 2014 10:20 am     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Zeus #adminLogged was broken in the latest patch. It's been fixed on dev branch and I imagine will be in the next ArmA patch. This info is in the changelog v13a/t and also notified elsewhere on the forums some time back. When it's fixed all game admins will get Zeus functionality back.

Helicopters exploding on entry - we've had this problem on and off in all missions - think I read it's an A3 bug with vehicle respawns.

CTD's / Zeus problems / other weirdness - are we agreed that this has only been occurring since we added @AGM? There's only one way to find out - take AGM off and find out whether we have a stable server again. If you don't agree, what do you suggest as the cause of having gone from stability to instability over the last week or so? As a reminder, our server RPT error files are now 10 times the size they were without AGM.


Posted: Sun Oct 26, 2014 10:35 am     Super secret spam barrier
Offline
Major
Major
Other duties:
Site Admin
Game Admin
Modder
Founder

Posts: 3774
Location: London, UK
Ribbons:
Service Medal (7)
Apollo wrote:
Helicopters exploding on entry - we've had this problem on and off in all missions - think I read it's an A3 bug with vehicle respawns.

CTD's / Zeus problems / other weirdness - are we agreed that this has only been occurring since we added @AGM? There's only one way to find out - take AGM off and find out whether we have a stable server again. 

Agreed to try the server once again without AGM to see if the problems stop. Hopefully there won't be any Arma updates in-between that could throw a spanner into the mix.

Regarding helicopters/vehicles exploding on respawn - what do we use for vehicle respawning, a 3rd party script or the built-in Arma respawn module? If the latter, that module has always proved to be a bit of pain ever since the Alpha (although I thought they fixed the exploding issue in a previous update).


+ New Topic Locked


Who is online

Users browsing this forum: No registered users and 88 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum

phpBB © Forum Software
© 3 Commando Brigade Gaming Community
All images belong to their respective owners


3CB Modern design by Jamie Goodson
WysiBB