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Posted: Sun Nov 26, 2017 12:04 pm     Super secret spam barrier
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Reddog wrote:
I was actually playing my own stuff last night and had a bunch of stuff just spawn on top of my players so I think ALIVE is bugged. Am looking.

The difficulty stuff is afaik the same for all maps being in the config.

The difficulty might have been on the leading end as they didn't have much coordination. Also they moved real slowly and didn't notice all contacts.

(Usually when assaulting enemy positions you wan't allot of covering fire and you wan't to have a good momentum and they didn't have that)

Also thanks for taking a look at the map as it has been a really good one in the past.


Posted: Fri Dec 01, 2017 12:00 pm     Super secret spam barrier
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Apparently the virtual arsenal has been back at eating radios for a long time. Now this issue has always existed but for a long time it only occurred very rarely when people entered and left the arsenal very quickly. However, as of the last few months+ it appears to be occurring nearly every time you access the arsenal. Has anything changed in the arsenal script? 


Posted: Fri Dec 01, 2017 12:48 pm     Super secret spam barrier
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Yes, a lot has changed in the arsenal script recently, but the problem predates that.  The issue of consistently eating radios dates well before the summer.


Posted: Sat Dec 09, 2017 6:34 pm     Super secret spam barrier
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I found a bunch of problems as Whisky yesterday (December 8th), including the following:

 1.Drones are uncontrollable, probably because they are unlisted (Not as Blufor/Redfor)

 2.A-10D had multiple problems yesterday. The first time I tried to jump in the A-10, it would not let me enter. I'd get the "going in" animation, but then kicks me out without being in the cockpit. An hour later, it fixed itself, I jumped in the pit , and tried to use the Mavs, however the radar on the A-10 refused to find any targets unless i dived straight at them and had to get really close before i was able to lock anything (range of guns, so might as well not be standoff weapons). Lastly, mid-flight, the pitch up of the A-10 stopped working. I could not pitch up at all, i could pitch down, roll, and use rudder, but could not pitch up.

 3. The servicing station can refuel and re arm aircraft, however it refused to repair them, forcing me to fly the Apache with Instrument damage for hours (HUD flashing on and off)

 4. While not necessarily a bug, it is quite annoying that on Fool's Gold, there is no single seat attack airframe on the map minus the A-10 (which doesnt work) and the Apache armed with 76 dumb-fire rockets. Thereis no attack Wildcat (and IIRC if there was one, it was armed with Hellfires only) nor was there an armed little bird, most annoyingly is the fact that there are many AAA units on the map but no aircraft that has stand-off weapons to engage them with.


Posted: Sat Dec 09, 2017 6:59 pm     Super secret spam barrier
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WarrenSkip wrote:
 2.A-10D had multiple problems yesterday. ...and tried to use the Mavs, however the radar on the A-10 refused to find any targets unless i dived straight at them and had to get really close before i was able to lock anything (range of guns, so might as well not be standoff weapons).

Presuming you're talking about the Vanilla A-164, then you need to be aware that the Mavericks aren't radar guided or using the old magic targeting system. The Mavericks rely on IR targeting, so you need to actually have a hot target, and have it within sight of the missile's tracker. I think that you can lase the target (as this is in the IR band), but I can't remember for sure - similarly, I believe you can pass targets from the plane to the missile for off-axis targeting, but I can't remember for sure. Remember to use the targeting camera to locate your target, ensure that it's easily discriminable in Thermal, and then you should be able to lock on.


WarrenSkip wrote:
 Lastly, mid-flight, the pitch up of the A-10 stopped working. I could not pitch up at all, i could pitch down, roll, and use rudder, but could not pitch up.

This sounds like you'd taken damage to your control surfaces, another new feature with the Jets expansion. Damage like this can frequently be absolutely crippling for even a minor hit to an armoured plane like the A-10 - my opinion is that Bohemia have been a bit excessive in some aspects of the implementation.


WarrenSkip wrote:
 3. The servicing station can refuel and re arm aircraft, however it refused to repair them, forcing me to fly the Apache with Instrument damage for hours (HUD flashing on and off)

Due to the "unique" way that Arma works, there can be instances when an vehicle has 100% health, but still has damaged components - I'd suspect that this was the issue. The UI currently restricts the Repair to when you are damaged based on the vehicle health, as this is a cheaper method, and I'm not really keen on trying to check for each component as these can be custom. If you get to this situation again, shoot the vehicle a few times with your infantry weapon and see if it lets you repair after that.


Posted: Sat Dec 09, 2017 7:38 pm     Super secret spam barrier
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Hey Nick,
As to the Maverick,the target was definitely hot. I used my Targeting Pod to find it in the first place, where it was white-hot. Yes, I am aware Mavs are not radar-guided, but with the new updates, do you need an absolute clear LOS to lock the target? As well, I could not seem to lock a target (while testing) until I could see him on radar). I also tested the fact that while the target was not HOT (T-100 Varsuk), when I have them on radar, my mavericks would still lock.

The pitch damage was not caused by any enemy fire as I was not hit the entire mission, in fact, it happened as I was away from the AO, and even if I did get hit, there was absolutely no indication of it whatsoever. Plus, I would fully doubt Bohemia implemented damage to the extent of individual axis of flight controls (only pitch up, not pitch up AND down, nor all axis of stick). 

As for your last point, I will attempt that if it happens to me again, so thanks for that (BTW, the INST was damaged and was in orange on the warning panel, so wouldnt that count as "official" damage?")

Thanks.


Posted: Mon Dec 11, 2017 1:08 pm     Super secret spam barrier
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Oops sorry, missed the reply!

WarrenSkip wrote:
As to the Maverick,the target was definitely hot. I used my Targeting Pod to find it in the first place, where it was white-hot. Yes, I am aware Mavs are not radar-guided, but with the new updates, do you need an absolute clear LOS to lock the target? As well, I could not seem to lock a target (while testing) until I could see him on radar). I also tested the fact that while the target was not HOT (T-100 Varsuk), when I have them on radar, my mavericks would still lock.

I should also have clarified, the issue is specifically the contrast between it and the background, of which Thermal has the best discrimination typically. When you are closer in, then visual-spectrum targeting may also work. In either case, by definition you'll need line-of-sight for these "electro-optic" locking types. So if the target has a hot engine (but the body hasn't yet warmed) it may not be lockable from a long way away simply because it's only a single hot pixel at that distance.



WarrenSkip wrote:
The pitch damage was not caused by any enemy fire as I was not hit the entire mission, in fact, it happened as I was away from the AO, and even if I did get hit, there was absolutely no indication of it whatsoever. Plus, I would fully doubt Bohemia implemented damage to the extent of individual axis of flight controls (only pitch up, not pitch up AND down, nor all axis of stick).

Even if you didn't hear any damage being taken, it's still entirely possible that you got damaged - sometimes stuff is silent. And while you might doubt it, they do indeed implement damage in exactly that manner - I've been trapped in an ascending clockwise spiral before with literally no ability to pitch down and very limited pitch up - my attempts to barrel over and then pull back toward the airstrip struck me as suicidal, and I had to punch out :P That aside, could you have possibly had an input issue from your joystick?



WarrenSkip wrote:
As for your last point, I will attempt that if it happens to me again, so thanks for that (BTW, the INST was damaged and was in orange on the warning panel, so wouldnt that count as "official" damage?")

It is official damage, but it's a different kind of damage that's accounted for differently.


Posted: Mon Dec 11, 2017 6:56 pm     Super secret spam barrier
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Just tested the A-10, no problems with locking AGM65G. 

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Posted: Mon Dec 11, 2017 7:29 pm     Super secret spam barrier
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Well I obviously did something wrong..again. Not a surprise! However I still do hold that fixed-wing need a revamp in this game, if anything the jets DLC just broke a bunch of planes and made the rest needlessly complicated, and not straight-forward at all. It's like mid-way of a normal game and a flight sim, which I don't think makes a good combination. I'll stick with rotary-wings!

"If you ever find yourself in a fair fight, your tactics suck."


Posted: Thu Dec 14, 2017 1:50 am     Super secret spam barrier
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However, one change I did note is not being able to use the button, "NEXT TARGET". It no longer cycles between ground targets on your sensor panel when the AGM65 is selected. The only way you can lock with the AGM now is by looking down the FLIR Camera and locking via pressing T. This is better as it's more realistic, however, I did enjoy destroying a tank per second, ts^-1? :( 


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