Is it just me or do anyone else thinks using SOFLAM as personal spotting tool has become excessive?
We have been in this kind of situation before, many times.
Quote:
(Apollo Nov 28, 2014)
Not 'disadvantaged' - game spoiled.
I'm standing outside a compound wall, steeling myself ready to breach, not knowing whether there is a single enemy or an entire company inside.
Trying to make sure I have a buddy to back me up, thinking about which way to move and look.
And then the random guy next to me says "don't worry, there's nobody in there, I can see over the wall with this view".
Immersion ruined.
Sense of anticipation destroyed.
All danger removed from the situation.
Same thing happens time after time with hill crests, shell craters, rivers, bunkers, houses, vehicles etc etc etc...
There's only one thing worse, and that is some noob with thermal sights spotting every contact within 2km.
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I don't want it 'easier'. This isn't real life where I would want to destroy the enemy without leaving a hardened bunker. This is a game where I WANT to be in danger, to have tense moments where I almost die because I got sneaked up on or didn't see the infantry patrol hiding in the grass until I walk over them. Thermal sights remove almost every element of surprise and danger making the game boring. We can spot the enemy and engage them beyond their effective range. It's an absolute curse of game play on the public server in my experience.
Now we have this gear "etiquette" as server rule should we remove SOFLAM from infantrymen and FAC/JTAC is only who can spawn with it?
Yes, thermal imaging works, but creates bad habits and makes public server gameplay less appealing for those who seeks immersive gameplay.