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Posted: Thu Jan 25, 2018 9:17 pm     Super secret spam barrier
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I've just checked on the public server (it's still on Fool's Gold), and found it to work just fine with both the AH1 unarmed and HMA2 Wildcats. If it happens again, could you get a screenshot of the UI and ideally a copy of the RPT?

Checking through the code, the only cases where the buttons would be disabled are:
1. If the number of charges had been exhausted (and the points on Fool's Gold are set to infinite),
2. If the vehicle is already servicing (which also locks the vehicle so no-one can get in or out, and removes all fuel for the duration),
3. If the vehicle has no weapons/is undamaged/is fully fueled (and this would only affect each relevant button),
4. If the logic object attached to the point can't be found (if this isn't found, then the servicing menu can't be opened).

If you guys can provide any kind of repro or common conditions I can chase, I can start looking for environmental issues - but the code path looks trivially simple, so I really don't see how there can be a gap there :/


Posted: Fri Jan 26, 2018 10:17 am     Super secret spam barrier
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Chikenhawk mission
Me and some members were confused that teleport to dynamic FOB option was not available at Camp Nokazi(Mainland) after it have been secured.
 
Digging through @3cb_config, if I understood the code correctly, the teleport option to dynamic
FOB will be attached only to object named “Teleport_pole” which is located at Camp Mefunvo(Island).
 
So I ask to keep “Teleport_pole” at spawn area to avoid further confusion.
To do so it is required to swap names of the teleport poles in mission.sqm
line 31987 Teleport_pole_1(Camp Nokazi) change to Teleport_pole  
line 31957 Teleport_pole (Camp Mefunvo) change to Teleport_pole_1


Posted: Fri Jan 26, 2018 1:41 pm     Super secret spam barrier
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Ok. Will add to list of things for me to do. :)


Posted: Fri Jan 26, 2018 6:31 pm     Super secret spam barrier
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Change made. Git updated.


Posted: Sun Feb 25, 2018 1:02 pm     Super secret spam barrier
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It is not just you, i saw this too.

See Ya Around


Posted: Sun Feb 25, 2018 2:38 pm     Super secret spam barrier
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Has this issue reoccurred ?


Posted: Sun Feb 25, 2018 4:21 pm     Super secret spam barrier
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Ive seen it happen a lot, 8/10 times it will be like that for me

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Posted: Tue Mar 06, 2018 7:22 pm     Super secret spam barrier
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Odd, they've been tested and worked fine. Nothing had been changed.


Posted: Sat Mar 10, 2018 4:28 pm     Super secret spam barrier
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Is it just me or do anyone else thinks using SOFLAM as personal spotting tool has become excessive? 
We have been in this kind of situation before, many times.

Quote:
(Apollo Nov 28, 2014)

Not 'disadvantaged' - game spoiled.

I'm standing outside a compound wall, steeling myself ready to breach, not knowing whether there is a single enemy or an entire company inside.
Trying to make sure I have a buddy to back me up, thinking about which way to move and look. 

And then the random guy next to me says "don't worry, there's nobody in there, I can see over the wall with this view".

Immersion ruined.
Sense of anticipation destroyed.
All danger removed from the situation.


Same thing happens time after time with hill crests, shell craters, rivers, bunkers, houses, vehicles etc etc etc...

There's only one thing worse, and that is some noob with thermal sights spotting every contact within 2km.

------------------------------------------------------------

I don't want it 'easier'. This isn't real life where I would want to destroy the enemy without leaving a hardened bunker. This is a game where I WANT to be in danger, to have tense moments where I almost die because I got sneaked up on or didn't see the infantry patrol hiding in the grass until I walk over them. Thermal sights remove almost every element of surprise and danger making the game boring. We can spot the enemy and engage them beyond their effective range. It's an absolute curse of game play on the public server in my experience.


Now we have this gear "etiquette" as server rule should we remove SOFLAM from infantrymen and FAC/JTAC is only who can spawn with it?
Yes, thermal imaging works, but creates bad habits and makes public server gameplay less appealing for those who seeks immersive gameplay.


Posted: Sat Mar 10, 2018 4:55 pm     Super secret spam barrier
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i agree Arf its a pain just so hard to do anything about as its hidden so until they use them no one knows, we can keep an eye out for people using them but yes with the removal of the goggles and scopes using those should be 
monitored and stopped as much as possible unless using with the correct equipment.


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