Pandabehr wrote:
Apollo wrote:
taking off AGM is sure to be a popular move, <joke>. Some people won't appreciate the features v stability argument.
before you do this, could you warn us? Because every loadout now has AGM bandages in it and without AGM they become unloadable and we can start over (Had to do this a couple of times, not fun at all)
The warning was implicit in 'this is a trial with AGM, it's not accepted yet' plastered all over the place.
At no point have we said it's here to stay, so to change over all your loadouts (rather than create additional new ones), would seem to me a bit rash!
Anyway, "be warned", we might be reverting for a while to non-AGM action.