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Posted: Sat Nov 01, 2014 5:13 pm     Super secret spam barrier
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MyCatSaid wrote:
Add the 3CB skins already!

Patience Capt, I have a few mission tweaks to do before adding them!

- change units to 3CB MTP
- add 3CB Wildcats
- add 3CB units to mission class definitions for medic/engineer/EOD/UAV
- add 3CB helipilot to those allowed to fly
- add fast ropes to Wildcats
- fix vehicle respawn if poss, broken by AGM
- fix pilot rescue sub-mission, broken by AGM
- fix mine detection, broken by AGM
- adjust AGM medical damage coefficient
- remove BTC Revive params
- check/remove separate BTC drag/carry on dead bodies
- add mobile respawn script to replicate what BTC Revive offered

Working on this, hopefully ready tomorrow (some time).


Posted: Sat Nov 01, 2014 5:29 pm     Super secret spam barrier
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Apollo wrote:
Patience Capt, I have a few mission tweaks to do before adding them!




Posted: Sat Nov 01, 2014 8:43 pm     Super secret spam barrier
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Sagemred, thanks for the report and the rpt file.

However, I have a serious concern over your command line not matching our Repo. Your list of mods:

mod="
@CBA_A3;
@AiA_Terrain;
@AGM;
@Joint_Rails_3CB;
@mas_NATO;
@RH_M4;
@Trixie_British;
@UK_Berets;
@mas_AfricanConflict;
@ChinookPack;
@British_Infantry;
@Task_Force_Radio;
@ST_Stamina_Bar;
@STHUD;
@Folding_Map;
@ST_NameTags" 

I know it's possible for you to have downloaded all the mods from our Repo and then renamed the mod folders, then created a collection and put them in individually.

However it's also possible that with this method you are not updating files to the correct versions because PwS will not be telling you when they are out-of-date, and a number of other possible problems spring to mind.

Could I therefore ask you to please only join our server using the PwS 3CB Public Server Repo, not having messed around with it in any fashion, so we can discount you as a possible variable in our search for stability.

Thanks,
Apollo


Posted: Sat Nov 01, 2014 9:01 pm     Super secret spam barrier
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Apollo I am a little conferenced that something has seriously broken Arma on the public.  I am now unable to take any sort of hard cover because everything including stone walls seems to lets rounds penetrate.  I don't know if this is an Arma issue AGM or something else that we are running.


Posted: Sat Nov 01, 2014 10:09 pm     Super secret spam barrier
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Andy, I believe the bullet penetration is an AiA issue on the old maps, not @AGM. Small rocks no longer stop incoming rounds, and it also means you can use 7.62 rounds to blast through the mud walls on Takistan.

"Never turn down an ale, who knows if it may be your last."


Posted: Sat Nov 01, 2014 10:12 pm     Super secret spam barrier
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If that is the case Evrik we need to stop using Takistain.


Posted: Sat Nov 01, 2014 10:44 pm     Super secret spam barrier
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Guys I can post these issues up on the forums, but you need to be wading in too, one voice isn't enough...

Post here

Can someone get a screenie of the right rocks that are not providing cover ?


Posted: Sat Nov 01, 2014 10:54 pm     Super secret spam barrier
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I agree. The solid rock is a pain. The large rocks do stop rounds, but the little ones (which are the majority cover in open fields on Takistan) don't. Also, Andy, it isn't just Takistan, it is all of the maps within the AiA pack. They have added bullet penetration to all structures. Some of it is realistic (i.e. a tank .50cal would punch through a wall made out of mud and straw), and some of it isn't (solid granite).


Posted: Sat Nov 01, 2014 10:59 pm     Super secret spam barrier
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Yeah I understand completely and I have just tried to recreate it and I can't but when in game and I am hiding behind a wall with enemies on only one side I keep on being hit.


Posted: Sun Nov 02, 2014 1:08 am     Super secret spam barrier
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Admin Note:
Modset 1/11/14

Unstable.
Random client ctd's reported during the day, often multiple people at once.
Server runs fine for a while, then crashes start occurring frequently.

Myself, played 2 hours no crashes noticed.
Sagemred, joined, explained he was now running correct repo (thanks!).
Me + 2 others crashed simultaneously about 5 minutes later. Probably coincidence.


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