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Posted: Sat Nov 15, 2014 11:56 am     Super secret spam barrier
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Alexander wrote:
Seems like this hasn't been posted yet: Yesterday evening we experienced a server-side crash. ("No message received...:"). Nothing too unusual was going on afaik.

Thanks Alexander.

Further information:
- the mission had been running continuously for almost exactly 24 hours
- no client ctd's or other problems reported, high player counts
- server rpt file was 1020KB only 
- confirmed as an ArmA server.exe crash

I don't feel too concerned about this. The server restarted fine and has been running smoothly for another 12 hour stretch. Just one of those cosmic-ray things imo.


Posted: Tue Nov 18, 2014 4:08 am     Super secret spam barrier
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No reports of instability with Copper Valley and previous modset.
@psyLandrovers are known to wobble at medium/high speed.

Moving on to a new mission for variety.
Public Server Repo updated.

Modset 18/11/14
@agm
@alive [Added]
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@evw [Added]
@iraqi_warfare [Added]
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@task_force_radio

Mission
Apollo_IronJustice_v04.Zargabad
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rh_m4_a3;
__a3__\@evw;
__a3__\@iraqi_warfare;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@task_force_radio;

Headless Client
Bikeys On, BattleEye Off.


Posted: Tue Nov 18, 2014 7:46 pm     Super secret spam barrier
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Opfor markers appearing on the map for some reason.

Camo netting over ammo VA crates needs to be set to animation false


Posted: Tue Nov 18, 2014 8:33 pm     Super secret spam barrier
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Spawn radius on the centre of Zargabad is still too wide.. 1 player in the middle effectively spawns the entire town - brings frames down to 15 or less


Posted: Wed Nov 19, 2014 2:39 am     Super secret spam barrier
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Serjames wrote:
Opfor markers appearing on the map for some reason.

I believe this was players placing Alive markers to designate where they had seen contacts.

Serjames wrote:
Camo netting over ammo VA crates needs to be set to animation false

Thanks, will do.


Posted: Wed Nov 19, 2014 6:00 am     Super secret spam barrier
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No client crashes reported to me.
Everyone seemed happy with the mission despite fps occasionally being a little low in the centre of the city.

Server RPT is not happy though. 250MB in 15 hours = 16MB/hour
Mostly lines like:

Error: Object (127 : 337) not found
Client: Object 127:337 (type Type_114) not found.

I'm guessing this could be to do with the Headless Client?

Server fps towards the end of the 15 hours was 10-15, ~15-20 players.

Mission updated mainly to improve fps by reducing AI count and spawn distances.

Mission
Apollo_IronJustice_v05.Zargabad
Changelog


Posted: Wed Nov 19, 2014 8:28 am     Super secret spam barrier
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Looks like something more to do with the map if it's an object Apollo.  


Posted: Wed Nov 19, 2014 7:48 pm     Super secret spam barrier
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The Zargabad map is a tricky showcase for ALiVE as it's very small and relatively compact - it means that Units do not have to travel far to re-engage sectors and you find yourself fighting over the same ground quite frequently.

It's also notoriously CPU hungry around the centre of town, has always been this way regardless of mission.

Remember we're waiting for some "other" maps to be made available to us so we can really show it off.


Posted: Wed Nov 19, 2014 9:25 pm     Super secret spam barrier
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The logistics module just auto-paradropped in enemy mechanised infantry near our position. APC and soldiers under parachutes.
Super cool.

23 players online.
Outskirts of Zargabad.
20-25 fps for me. Playable.


Posted: Wed Nov 19, 2014 9:32 pm     Super secret spam barrier
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I just CTD'd it after serious lag, it may be down to the fact that I had no logs off and got a 700kb RPT file, that 10056 lines in total.


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