3 Commando Brigade

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Posted: Wed Nov 26, 2014 8:31 pm     Super secret spam barrier
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pero wrote:
Scofer wrote:
To touch the topic of people using OPFOR tanks, same happened when I was present at least once (heard it has happened the same day before as well). People shoulnd`t be using enemy equipment (captured tanks, vehicles), they always get mistaken for enemy. If people wanna use tanks, they got plenty Challangers at base.


Quire right Pero... that goes for stolen Fire-arms too..

It's just too easy to get blue on blue.

Only in extreme circumstances should enemy kit be used and then with full knowledge of whoever is in 1IC


Posted: Wed Nov 26, 2014 9:44 pm     Super secret spam barrier
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do the landrovers have a side attached to them or not in the editor.  I guess if they don't that they then don't get an encoding freq set.


Posted: Thu Nov 27, 2014 12:02 pm     Super secret spam barrier
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A small mission update.
Still no client CTD's reported.

Mission
Apollo_IronJustice_v08.Zargabad
Changelog


Posted: Fri Nov 28, 2014 1:02 am     Super secret spam barrier
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Time for a map rotation.
Back to Isola Di Capraia, mission updated and tweaked to work with our current mod preferences.

Modset 28/11/14
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@ngs_capraia [Added]
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@task_force_radio

Mission
Apollo_ALiVE_Capraia_v04.IsolaDiCapraia
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rh_m4_a3;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@ngs_capraia;
__a3__\@psylandrover;
__a3__\@task_force_radio;
__a3__\@asm;

Bikeys On, BattleEye Off.

Previous experience indicates that we may not need Headless Client for this map/mission, so it's currently disabled, but can be re-enabled if needed at short notice.


Posted: Fri Nov 28, 2014 12:46 pm     Super secret spam barrier
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Apollo wrote:
Time for a map rotation.
Back to Isola Di Capraia, mission updated and tweaked to work with our current mod preferences
Apollo's island FTW! 

Does this still have that logistics/FOB-building script? 


Posted: Fri Nov 28, 2014 2:37 pm     Super secret spam barrier
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Player Logistics is currently turned off... as it's a bit of a nightmare to manage objects that we DON't want moved around - i.e. you have to manually Init each Static object you don't want some pubbie nicking...

However since Apollo seems to have created a std base template he COULD be copying that across now..

Ask Uncle Apollo nicely would be my suggestion :-)


Posted: Fri Nov 28, 2014 3:06 pm     Super secret spam barrier
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Hmmmm, I wonder if we could automate that Serjames. Or better yet, edit the logistics script to do the opposite - whitelist objects we do want to move rather than blacklist objects we don't.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Fri Nov 28, 2014 3:25 pm     Super secret spam barrier
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Well - Apollo does build very complex Bases so it will take him longer to Init out each object - but it's not impossible on the larger more complex maps we have it done ready I think.

Currently we're on kind-off temp maps till they're ready...

I think whitelisting is the wrong way to do it as we'd have to manually maintain it - and it kinda defeats the point of being able to move stuff - if it can only be certain stuff - IMHO.

Either way it's really good fun to transport bases and build up credible defences etc.... and really gives Zeus something more challenging to try and counter ! 


Posted: Fri Nov 28, 2014 3:33 pm     Super secret spam barrier
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Previously on this mission we used R3F Logistics scripts.
Serjames, are you thinking of the @Alive player logistics module?
Which is better please?


Posted: Fri Nov 28, 2014 3:40 pm     Super secret spam barrier
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Stick with ALiVE would be my rec - already there. One less mod to install.

Well supported

Probably tie ins to future developments.

Etc

Etc


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