Sadly Bornholm wasn't really a success. Not for everyone, but too many had poor fps (map related) and frequent crashes (mod related).
So here's a new stop-gap mission, revisiting the desolate island of Namalsk.
Some of you have been here before, but for many it will be new.
Modset 16/12/14@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@evw [Added]
@namalsk_lite [Added]@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
MissionApollo_ALiVE_Namalsk_v3.Namalsk
ChangelogServer Command Line__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@ares;
__a3__\@task_force_radio;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@evw;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@namalsk_lite;
__a3__\@asm;
Bikeys On, BattleEye Off.
Currently Alive CQB is set to spawn on JIP clients, so we can isolate and test HC separately later.