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Posted: Fri Dec 19, 2014 3:48 am     Super secret spam barrier
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Stable. No problems reported. Good frames.
HC is working fine with Alive CQB.

Server RPT 2050KB over 9 hours intense play (30 players + Zeus) = 230KB / hour
- no worse than without HC on Alive CQB


Posted: Fri Dec 19, 2014 11:27 am     Super secret spam barrier
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Out of interest is the HC still picking up Zeus units?

We didn't test this since the update. It is possible that was causing problems with Bornholm.

Sj


Posted: Fri Dec 19, 2014 12:52 pm     Super secret spam barrier
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Serjames wrote:
Out of interest is the HC still picking up Zeus units?

We didn't test this since the update. It is possible that was causing problems with Bornholm.

Sj

Has the HC ever picked up Zeus units? I've never done any tests to see what happens.
If we want to go back to Bornholm we can still run through those steps I posted to test things individually, but I don't feel that it's particularly worthwhile, given that the map is so poor on frames as it is.


Posted: Fri Dec 19, 2014 2:00 pm     Super secret spam barrier
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Apollo wrote:
Has the HC ever picked up Zeus units? I've never done any tests to see what happens.


I didn't know this either when he told me. Made it sound like common knowledge. Serjames, sources, NAOW!


Posted: Fri Dec 19, 2014 2:16 pm     Super secret spam barrier
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I don't see the point in going back to Bornholm either Apollo, I have enjoyed the last 2 nights of actually being able to fight (well what I mean is die) without crashing or frame drop.  Definitely enjoyed our little swim last night.


Posted: Fri Dec 19, 2014 2:29 pm     Super secret spam barrier
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we know it was doing it on Zargabad, remember ? We tested it. I spawned in Zeus units and they popped up in your ASM HC resource window.

BUT that was before the new HC implimentation. So it would be good to test that again.


Posted: Fri Dec 19, 2014 3:37 pm     Super secret spam barrier
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Oddly enough I'm still getting horrible frames, on the same order of horriblness as Bornholm. The last time we were on Namalask my frames were way better so I'm wondering what changed in between.
Hopefully its "just" a driver/settings issue on my end :)


Posted: Fri Dec 19, 2014 6:34 pm     Super secret spam barrier
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Added about 1pm.
Added TPWCAS_A3 to the server, providing suppression of the AI.

Modset 19/12/14
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@evw
@namalsk_lite
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Mission
Apollo_ALiVE_Namalsk_v4.Namalsk
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@ares;
__a3__\@task_force_radio;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@evw;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@namalsk_lite;
__a3__\@tpwcas_a3; [Added]
__a3__\@asm;

Bikeys On, BattleEye Off.
HC running @alive cqb.


Posted: Fri Dec 19, 2014 7:09 pm     Super secret spam barrier
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yay !


Posted: Fri Dec 19, 2014 9:21 pm     Super secret spam barrier
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Really looking forward to seeing how AI react when suppressed :)

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
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