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Posted: Sat Dec 20, 2014 12:33 pm     Super secret spam barrier
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I also played stable for 4-5 hours and frames were great.

But then went back on later and had a CTD. I was in a Jackal at high speed going down hill. No one else crashed out with me.


Posted: Sat Dec 20, 2014 3:59 pm     Super secret spam barrier
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S4m wrote:
Yeah i've played on and off for 3 days now on namalsk, Steady frames zero CTD's. My only wish was the weather was always s**t and foggy. 

That's good to know S4m, because if I remember rightly you were one that suffered a lot of CTD's on the Bornholm mission.

The weather is controlled by @alive and is dynamic.


Posted: Sun Dec 21, 2014 3:59 pm     Super secret spam barrier
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Hm, isn't this the Vanilla Lynx though? Might be an Arma Issue, since I don't see any other Helicopter do such things, AH-9 for example seems to be fine. Might have to test this at somepoint see if it is only the Lynx that desync's while firing.

Image


Posted: Sun Dec 21, 2014 4:08 pm     Super secret spam barrier
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Niko wrote:
Hm, isn't this the Vanilla Lynx though? Might be an Arma Issue, since I don't see any other Helicopter do such things, AH-9 for example seems to be fine. Might have to test this at somepoint see if it is only the Lynx that desync's while firing.

Get a Zeus to spawn in an empty AAF Wildcat and check it out.


Posted: Mon Dec 22, 2014 5:01 am     Super secret spam barrier
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AGM updated to v0.9.5

I may need to remove the fast roping script from the mission as AGM now has it's own fast-roping feature. Not sure how AGM knows where to put the ropes on modded choppers like the Chinook though. Needs checking.

Mission
Apollo_ALiVE_Namalsk_v5.Namalsk
Changelog


Posted: Tue Dec 23, 2014 1:56 am     Super secret spam barrier
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New mission: Operation Ursus by Evrik

Converted from the Hammer & Sickle mission on Bornholm (SJ & Apollo)
Edited by Apollo - initially removed all extra mods, so we're fighting AAF and just testing Reshmaan. If stable we'll add back in the Russian's (rhs_afrfs), native civilians (caf_ag) and vehicles (rds_civs).


Modset 23/12/14
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@mad_build
@mad_resh
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Mission
Evrik_Ursus_v2a.Reshmaan
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@ares;
__a3__\@task_force_radio;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@mad_build;
__a3__\@mad_resh;
__a3__\@tpwcas_a3;
__a3__\@asm;

Bikeys On, BattleEye Off.
HC running @alive cqb.


Posted: Tue Dec 23, 2014 4:30 pm     Super secret spam barrier
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Don't forget ASR :-) 


Posted: Tue Dec 23, 2014 5:27 pm     Super secret spam barrier
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Serjames wrote:
Don't forget ASR :-) 

One mod at a time!
Currently verifying Reshmaan and whether the new mission is stable.

Also, last I saw there were questions over compatibility between ASR and Alive on the BI forums. Can you advise?


Posted: Tue Dec 23, 2014 6:01 pm     Super secret spam barrier
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Yep, ignore them for the moment.

They're running asr in a different way to us... not idea why and that could be causing the issue I think


p.s. LOVE reshmaan


Posted: Tue Dec 23, 2014 6:40 pm     Super secret spam barrier
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What was the issue? Couldn't physically lift the object or unable to deploy hooks? If it was the first, what were you trying to lift? If it was the second, were you trying to deploy the hooks via an assigned key or did you use the scroll-wheel menu?

"Never turn down an ale, who knows if it may be your last."


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