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Posted: Tue Dec 30, 2014 10:40 am     Super secret spam barrier
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pero wrote:
Apollo wrote:
Mission Ideas and Discussion might be a better place than here - create a thread.

As a public fella, I can`t see that section, but it`s not urgent, I feel Serjames and Evrik know what I had in mind, so no need to be able to see that section.

So when you gonna sign up numb-nuts... you'd get my recommendation straight away ! :-)


Posted: Tue Dec 30, 2014 11:14 am     Super secret spam barrier
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Pero, if you signed up you'd also get to see into these forum areas:-

"Pero for King"
"My first date with Pero"
"All I want for Christmas is a Pero"
"Is Pero actually Elvis?"

;-)


Posted: Tue Dec 30, 2014 12:22 pm     Super secret spam barrier
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Lol.   Pmsl


Posted: Wed Dec 31, 2014 12:41 pm     Super secret spam barrier
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Mod added to server today for further testing (local and dev server test results were good, requires final test in a public server environment).

Client modset (unchanged)
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@mad_build
@mad_resh
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Server modline
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@ares;
__a3__\@task_force_radio;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@mad_build;
__a3__\@mad_resh;
__a3__\@tpwcas_a3;
__a3__\@asm;
__a3__\@3cb_zeusEdit;

The mod removes the Zeus eagle and "x is now Zeus" notification. Appears to work correctly on public server this morning, needs testing with more players.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Wed Dec 31, 2014 1:05 pm     Super secret spam barrier
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Update: Blastcore also now accepted on the server (due to popular demmand). Bikey added to server. Will remove if any issues found/reported.


Posted: Wed Dec 31, 2014 1:09 pm     Super secret spam barrier
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As above - Based on testing wednesday the 31st - Added Blastcore key to server to allow Client side use of the Blastcore A3 Phoenix Update

Client modset 
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@mad_build
@mad_resh
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@BlastCore_A3 - (OPTIONAL CLIENT SIDE ONLY!)

Server modline
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@ares;
__a3__\@task_force_radio;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@mad_build;
__a3__\@mad_resh;
__a3__\@tpwcas_a3;
__a3__\@asm;
__a3__\@3cb_zeusEdit;



Note we're unlikely to add this as a requirment. So to get it to work you will need to ensure (ENSURE) you maintain your OWN Forked collection within Pw6 based on the public repo + Blastcore. If in doubt please just continue to use the Repo to load in.

Any issues as ever please let an admin know and record your experiences here so we can track the success or not.

Final final note from Jamie..... "Blastcore smoke grenades DO NOT cover you against enemy Ai - they are cosmetic only!!!"


Posted: Wed Dec 31, 2014 1:14 pm     Super secret spam barrier
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Serjames wrote:
Final final note from Jamie..... "Blastcore smoke grenades DO not cover you against enemy Ai - they are cosmetic only!!!"

This was always a major down-fall of this mod.
You throw smoke, think you're concealed, assume it's safe to move and "BANG", you're dead. AI see the vanilla smoke and laugh as you advance coughing and choking through an open clear field.


Posted: Wed Dec 31, 2014 2:18 pm     Super secret spam barrier
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Just intrigued as to why the smoke doesn't work.


Sent from my iPhone using Tapatalk


Posted: Wed Dec 31, 2014 2:28 pm     Super secret spam barrier
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Public Regular (1) Operation Medal (3)
Who know.... I think there is a vitual LOD created that the AI don't see through in a rough area of the smoke release... Not sure it's linked in anyway to the actual smoke particles

Sounds like a good chance for some dev server testing ?

:_)


Posted: Thu Jan 01, 2015 7:14 pm     Super secret spam barrier
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I think we're waiting on Dragonfyre to release and establish as stable before we test that.


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