3 Commando Brigade

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Posted: Fri Jan 02, 2015 1:19 pm     Super secret spam barrier
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Mission updated by Evrik - we're now fighting against the Russians. Other tweaks in the changelog.
Server mods - Challenger updated to the latest version.

Update your Public Server Repo.

Modset 2/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@evw [Added]
@mad_build
@mad_resh
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Optional: @Blastcore_A3

Mission
Evrik_Ursus_v3.Reshmaan
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@evw;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@mad_build;
__a3__\@mad_resh;
__a3__\@asm;
__a3__\@tpwcas_a3;
__a3__\@3cb_zeusEdit;

Bikeys On, BattleEye Off.
HC running @alive cqb.


Posted: Sat Jan 03, 2015 11:51 pm     Super secret spam barrier
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Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Please can we get more medical boxes etc at the supply dump ? During long weekend sessions, they get moved and "lost" on the map and not returned.


Posted: Sat Jan 03, 2015 11:54 pm     Super secret spam barrier
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Serjames / Apollo, if either of you want to tweak and adjust the mission, please feel free. Just update the version number (currently 3) and make a note of the changes in the log. That way we are all on the same page.

"Never turn down an ale, who knows if it may be your last."


Posted: Sun Jan 04, 2015 11:59 pm     Super secret spam barrier
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Goodson wrote:
Apollo wrote:
Bear in mind that adding optional client side mods to a test bed renders it almost useless IMO. That is why, while we were still building up our core mod set, I resisted calls for blastcore or sound mods to be added and why they were not included in the mod roadmap until the end...

...Might have to remove Blastcore until we're further down the line. Sorry guys, but Apollo's right!


We're still running Blastcore bikeys on the public server?


Posted: Mon Jan 05, 2015 6:37 am     Super secret spam barrier
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Major
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@Apollo Could you or someone else (@Serjames?) remove it then please? Whenever I've gone on to remove it the server is always busy.

Cheers

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Fri Jan 09, 2015 1:00 pm     Super secret spam barrier
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Marine
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Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Mods
- VCom AI added, replaces TPWCAS.
- Blastcore optional removed. May make a reappearance at a later date

Update your Public Server Repo.

Modset 9/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@evw
@mad_build
@mad_resh
@psylandrover
@rh_m4_a3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
Evrik_Ursus_v3.Reshmaan
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@evw;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@mad_build;
__a3__\@mad_resh;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_zeusEdit;

Bikeys On, BattleEye Off.
HC running @alive cqb.
Ares key on for admins.


Posted: Fri Jan 09, 2015 2:30 pm     Super secret spam barrier
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Public Regular (1) Operation Medal (3)
Let me know what you guys think. Vcom has built in suppression routines so you should still be able to suppress enemy with weight of fire. HOWEVER and it's a huge however. They will also react much more intelligently to your attacks.

They will call in enemy reinforcements including artillery, mortars etc, their driving ability is 1000% improved, so expect to see more vehicles chasing around the map without killing themselves against trees etc.

Should be fun.

We're running the default settings to start with, lets see how tough they are.

SJ

EDIT Playing now.... and you better be ready. THEY ARE TOUGH


Posted: Sat Jan 10, 2015 9:38 am     Super secret spam barrier
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Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
So, any feedback ?
Anyone get attacked by support units or experience any flanking moves they weren't expecting ?

All feedback happily recieved


Posted: Sat Jan 10, 2015 10:00 am     Super secret spam barrier
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Not quite sure how much Apollo/Zeus was helping them out yesterday, but we did experience fire fights that were a lot more 'meaningful'. 
Especially in the case where the enemy hasn't spotted you and you open up on them, they reacted waaay better than vanilla AI.


Posted: Sat Jan 10, 2015 10:53 am     Super secret spam barrier
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1st Lieutenant
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Other duties:
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Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
I was zeusing a bit yesterday, found I needed to do a lot less as they were reacting far more realistically without my little pushes on the rudder.


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