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Posted: Sat Jan 10, 2015 11:10 am     Super secret spam barrier
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I did place a lot of Zeus units Alexander (regarding the "Capture the Outpost" task), but as SJ says, they mostly did their own thing and you could see them react quite intelligently.

The only units I took direct control of was a Hind attack helicoptor which you eventually shot down, and an infantry unit which sneaked right up behind your Section (as in touching distance) and scared the living daylights out of one of your squad mates (didn't recognise the voice). Always have someone checking six!!

VCOM was throwing a number of repeating RPT script errors to clients though:

(VCOM_AIDEBUG == 1) then {
[_Unit] spawn >
Error position: <VCOM_AIDEBUG == 1) then {
[_Unit] spawn >
Error Undefined variable in expression: vcom_aidebug
Error in expression <setVariable ["VCOM_Unit_AIWarnDistance",VCOM_AIWarnDistance,false];
_Unit setVar>
Error position: <VCOM_AIWarnDistance,false];
_Unit setVar>
Error Undefined variable in expression: vcom_aiwarndistance
Error in expression <etVariable ["FSMRunning",1,false];

if (VCOM_AIDEBUG == 1) then {
[_Unit] spawn >
Error position: <VCOM_AIDEBUG == 1) then {
[_Unit] spawn >
Error Undefined variable in expression: vcom_aidebug
Error in expression <setVariable ["VCOM_Unit_AIWarnDistance",VCOM_AIWarnDistance,false];
_Unit setVar>
Error position: <VCOM_AIWarnDistance,false];
_Unit setVar>
Error Undefined variable in expression: vcom_aiwarndistance
Error in expression <t] spawn VCOM_fnc_Artillery;
};
};

if (NOAI_FOR_PLAYERLEADERS isEqualTo 1) then>
Error position: <NOAI_FOR_PLAYERLEADERS isEqualTo 1) then>
Error Undefined variable in expression: noai_for_playerleaders
Error in expression <t] spawn VCOM_fnc_Artillery;
};
};

Stability
The server ran for 9 hours straight yesterday and was well populated for most of the time.
Occasional client crashes were seen, but they were isolated and it is likely (imo) that they were just random A3 crashes, perhaps due to the unresolved PhysX bug.
In general the feeling from players is that the server is stable and there are certainly no mass disconnects and most are able to play 2-3 hours without issue, including with heavy Zeus activity.


Posted: Sat Jan 10, 2015 11:40 am     Super secret spam barrier
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Ok have reported that error. Interestingly I did not get any VCOM errors at all during my several hours of play ?

my RPT is too big for Hastebin (have they put in a restriction or something ?)

584kb for 4.5 Hours playtime. Majority of the RPT is EVW spam


Posted: Sat Jan 10, 2015 12:00 pm     Super secret spam barrier
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680kB, 1.75 hours for me.
Lots of EvW bone errors (I think Evrik is working with them on this?), plus lots of VComAi as noted.
Can you double check that you were running VCom SJ? Is it in the mod line at the top of the rpt? I imagine you must have been because we added it to the Repo, but worth checking.


Posted: Sat Jan 10, 2015 12:04 pm     Super secret spam barrier
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yep I had one reference
13:06:20 D:\Program Files (x86)\Steam\steamapps\common\Arma 3\@AllInArmaTerrainPack\dta\aia_languagecore_h.pbo - unknown
13:06:20 dta\bin.pbo - unknown
13:06:20 dta\core.pbo - 72362
13:06:20 dta\languagecore_f.pbo - 77045
13:06:20 D:\Program Files (x86)\Steam\steamapps\common\Arma 3\@vcomai\addons\vcom_ai.pbo - unknown
13:06:20 D:\Program Files (x86)\Steam\steamapps\common\Arma 3\@evw\addons\sud_gw_air.pbo - unknown
13:06:20 D:\Program Files (x86)\Steam\steamapps\common\Arma 3\@evw\addons\sud_gw_data.pbo - unknown
13:06:20 D:\Program Files (x86)\Steam\steamapps\common\Arma 3\@evw\addons\sud_gw_t.pbo - unknown
13:06:20 D:\Program Files (x86)\Steam\steamapps\common\Arma


Posted: Sun Jan 11, 2015 1:17 am     Super secret spam barrier
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Griffin wrote:
Not sure if this will be useful or not,

Since the VCOM addon was enabled my game has been crashing every time I get in the top gunner position of a Jackal. I did hear that someone else was having the same problem.

Of course, this may be completely unrelated but the crashes were different in their nature. Usually if I crash it's just a normal CTD but with the Jackal crashes I have needed to force restart my pc.

I really like the new AI however.

Clever.

Sneaky.

Could you try loading up your game with the Public Repo, going into the Editor on Altis, putting down a playable Rifleman, and then an Empty Jackal, and see what happens when you go into the gunner position. Does it crash?

If yes, do the same again, but create a new Collection based on the Public Repo, but with @VComAI removed. Test again.

If possible run with error logs on (don't use -nologs) and post your rpt's here via http://www.hastebin.com.


Posted: Sun Jan 11, 2015 9:49 am     Super secret spam barrier
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Ran the same test, Controlled public modset + reshmaan.

Loaded all 4 jackels in the Editor and entered each gunner slot - no crash.

RPT was clean (apart from gazillions of Bone Errors) too big for Hastebin and too big for here.)


Posted: Sun Jan 11, 2015 10:06 am     Super secret spam barrier
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Bug report

Received script error on accessing Virtual Armoury - not sure if this is an A3 error or one of ours.

10:02:30 Error in expression <private>
10:02:30   Error position: <>
10:02:30   Error Invalid number in expression
10:02:30 Error in expression <private>
10:02:30   Error position: <>
10:02:30   Error Invalid number in expression
10:02:30 Error in expression <elect _foreachindex) then {_value = log _value;};
if (_value == log 0) then {_va>
10:02:30   Error position: <_value;};
if (_value == log 0) then {_va>
10:02:30   Error Undefined variable in expression: _value
10:02:30 File A3\functions_f\Configs\fn_configExtremes.sqf, line 105
10:02:30 Error in expression <ivate ["_value"];
_value = if (isarray (_cfg >> _x)) then {
_value = 1;
{_value >
10:02:30   Error position: <_cfg >> _x)) then {
_value = 1;
{_value >
10:02:30   Error Undefined variable in expression: _cfg
10:02:30 File A3\functions_f\Configs\fn_configExtremes.sqf, line 98

Also get lots of these - I assumed these were network packer loss issues but shouldn't be on a fresh server right ?

10:00:50 Group B Alpha 2-1 (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Network simulation, time = 114.811
10:00:50 Group B Alpha 2-1 (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup
10:00:50 Group B Bravo (0x43642780) - network ID 2:3077
10:00:50  - no main subgroup


10:02:36 Group B Alpha 2-2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Network simulation, time = 219.352
10:02:36 Group B Alpha 2-2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup
10:02:36 Group B Whisky 2 (0x5a9fc100) - network ID 2:3084
10:02:36  - no main subgroup


Posted: Sun Jan 11, 2015 10:59 am     Super secret spam barrier
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@SJ, bug reports.

First set, no idea but looks like it might be A3 if it only occurs with VA. If you want to check, run again without any Unit/Equipment mods.
Second/Third set ("no main subgroup") - these were common back in early A3 days, seemed to disappear and I think have recently come back with either the introduction of @Alive or Zeus, but can't be sure


Posted: Sun Jan 11, 2015 11:24 am     Super secret spam barrier
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Investigating the arsenal issue - does not seem to appear without any unit/equipment mods, testing each mod in the modset right now

EDIT: The culprit is EvW (East vs West) - seems like their configs are a bit borked


Posted: Sun Jan 11, 2015 11:55 am     Super secret spam barrier
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mmmm it's not making itself any friends is it.

Perhaps we should move to RHS again sooner than later


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