3 Commando Brigade

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Posted: Sun Jan 11, 2015 12:07 pm     Super secret spam barrier
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I agree with that. Sudden has never replied back to me and attempting to correct the bone errors in East vs West is an utter nightmare, one I am not going to waste any more time on without his participation. RHS does appear to be considerably more stable following the recent update, and at least it has a dedicated group working to improve it, unlike East vs West.

"Never turn down an ale, who knows if it may be your last."


Posted: Sun Jan 11, 2015 1:44 pm     Super secret spam barrier
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OK pinned down the JET noise. It's a loop caused by the "cook-off" noise from AGM... Not sure what's causing it to trigger on its own


Posted: Sun Jan 11, 2015 4:33 pm     Super secret spam barrier
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Marine
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Serjames wrote:
Perhaps we should move to RHS again sooner than later

Working on it.  :-)


Posted: Sun Jan 11, 2015 4:54 pm     Super secret spam barrier
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Marine
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pero wrote:
... could you add DragonFyre Bikey on the server, pretty please? ;)


Not for a while, sorry.
Check the Mod Roadmap for the plan.

We're currently finishing off Phase 2, adding new maps in Phase 3 and concurrently evaluating new Opfor in Phase 5.
Sound mods are in Phase 6.


Posted: Mon Jan 12, 2015 9:09 am     Super secret spam barrier
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I have took a look at RHS units and they are really nice i love amount of enemy armor types and GRAD artillery. i got zero errors using public repo with RHS in editor.

My english is very best.


Posted: Mon Jan 12, 2015 12:27 pm     Super secret spam barrier
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Lot's of crashes for me on the Public at the moment, not sure what is causing it, have to check the RPT's. But also some weird stuff happened to Jamie, Jackal kept flashing for him while we were driving then he crashed I guess.
Citziens also had some crashes not sure what that was about. I just crashed when I randomly jumped out of the Jackal. Also when Jamie dc'd and I jumped out of the Jackal, his AI just took over the vehicle and went on a rampage driving people over.

Lot's of crashes for me on the Public at the moment, not sure what is causing it, have to check the RPT's. But also some weird stuff happened to Jamie, Jackal kept flashing for him while we were driving then he crashed I guess.
Citziens also had some crashes not sure what that was about. I just crashed when I randomly jumped out of the Jackal. Also when Jamie dc'd and I jumped out of the Jackal, his AI just took over the vehicle and went on a rampage driving people over.

Edit1: Have like a 500kb File of mass bone errors, example: 13:18:13 Error: Bone cheek_rb doesn't exist in skeleton OFP2_ManSkeleton there is literally  7000 lines addressing these kind of bone errors.

This is what happened with Jamie I guess: 
13:12:59 WARNING: Function 'name' - 6bee4080# 955073: c_driver_f.p3d REMOTE has no unit
13:12:59  - network id 41:43
13:12:59  - person Mne. andvik
13:12:59  - dead
13:12:59 WARNING: Function 'name' - 5f256040# 951522: ia_soldier_01.p3d REMOTE has no unit
13:12:59  - network id 38:46
13:12:59  - person Maj. Goodson
13:13:00 WARNING: Function 'name' - 5f256040# 951522: ia_soldier_01.p3d REMOTE has no unit
13:13:00  - network id 38:46
13:13:00  - person Maj. Goodson
13:13:34 No owner
13:14:48 No owner
13:15:41 No owner


Posted: Mon Jan 12, 2015 12:42 pm     Super secret spam barrier
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Thanks for the report Niko.
EvW is responsible for the bone errors. That will be going on the next rotation (soon).
Jamie's AI just took over and drove like Jamie does. ;-)


Posted: Mon Jan 12, 2015 1:35 pm     Super secret spam barrier
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Major
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Apollo wrote:
Jamie's AI just took over and drove like Jamie does. ;-)

I guess since now we're running VCOM AI I'll take that as a compliment? :P


Posted: Mon Jan 12, 2015 8:12 pm     Super secret spam barrier
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Marine
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New Mission, New Mods.

Podagorsk, RHS Russians.

Update your Public Server Repo.

Modset 12/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fdf_pogagorsk
@psylandrover
@rh_m4_a3
@rhs_afrf3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
3CB_Mannerheim_v2.FDF_Isle1_a
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@psylandrover;
__a3__\@fdf_podagorsk;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;


Bikeys On, BattleEye Off.


Posted: Tue Jan 13, 2015 11:33 am     Super secret spam barrier
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Marine
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A fair number of ctd's seen.
All that I heard of happened while player was in a vehicle.
Isolated occurrences (no mass ctd's).
Could still be PhysX related, impossible to tell.

Mission was epic for first 3-4 hours, heavy contacts on leaving base island.
But seems like @Alive sent all enemy south, leaving few in the north, and perhaps logistical reinforcements module didn't work.

Mission updated to v3
Changelog


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