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Posted: Thu Jan 15, 2015 3:34 pm     Super secret spam barrier
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So don't take what I am saying as bad points but man that latests mission is hard as nails.  I cannot wait to fight on it on sunday, it is gonna be so much fun.


Posted: Thu Jan 15, 2015 4:26 pm     Super secret spam barrier
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You're right Andy, I think this mission is probably the toughest we have hosted to date.

Alive is chucking out so many AI, and reinforcing them too, plus the added skill they gain from VComAI, combined with the woods/grass, makes it quite a challenge.

I've also just discovered that CQB does work after all on Podagorsk, so it could be spiced up even more.


Posted: Thu Jan 15, 2015 4:33 pm     Super secret spam barrier
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Oh dear god no! NO Im just gonna hide in a corner.


Posted: Thu Jan 15, 2015 4:41 pm     Super secret spam barrier
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lol


Posted: Thu Jan 15, 2015 5:43 pm     Super secret spam barrier
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Definitely something wrong with the units being spawned in the game. All Their Skill is set to 100%. If I zeus something in, it goes to about 20% which is what I would expect based on the new VCOM-AI profile we created last night..


Ideas ?

ALiVE AI module is disabled I assume ?


Posted: Thu Jan 15, 2015 11:14 pm     Super secret spam barrier
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Haha, this is hilarious!
There was so much moaning on the public server about it being too easy, not enough AI, AI are stupid etc etc.
Now it's "help us, we're getting killed and it's not fair, they're better than us, they must be cheating, hacks!".
SJ did warn you that VComAI would make you re-evaluate how you fight.

Lol, just kidding. :)

Ok, so what can we do to make it easier for you bunch of brave hero's?

We already dialed back the AI using the VCom config this morning, so unless you've all gone super rubbish, we'll have to assume that hasn't worked. Need to look into it some more. Perhaps give all the AI eye patches, or pistols only.
I'll also reduce the quantity of AI spawning.

One thing to note however, is that at about 10.30pm this evening there were 50 AI spawned by Zeus and 50 by the server (according to the server monitor). Those 50 Zeus units will be using the AI settings taken from the Zeus's PC, so it is likely that they will be a much tougher breed of fighter. Perhaps we should ask game admins not to Zeus in additional units at the moment, but only to do routine maintenance, or create mission tasks?


Posted: Fri Jan 16, 2015 12:35 am     Super secret spam barrier
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I think it is actually at a good level, all that I am saying is that the way we need to fight has to change from driving around thinking we can take on the world with a section 2x Jackals and a load of AT.  You need chally's and air and infantry everything needs to come together which is why Im looking forward to Sunday.


Posted: Fri Jan 16, 2015 11:25 am     Super secret spam barrier
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OK (just to repeat myself as the first comment seems to have been overlooked) the VCOM ai difficulty setting is NOT working on the server. All units are being spawned in at 100% skill level - so it will be very difficult and slightly unfair advantage to AI as it stands. 

I'm going to sit with Apollo et al and see if I can work out what is going on. It's possibly something to do with RHS... Not sure yet.

But sorry yeah -- you're right it's not setup properly at the moment

SJ


Posted: Fri Jan 16, 2015 12:09 pm     Super secret spam barrier
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Not ignored SJ, I mentioned it too.
I did a quick check last night...

In the Editor of vanilla ArmA (except for Alive and VComAI), with NATO units:
@Alive - spawns units with skill slider half-way
@Alive + @VComAI - spawns units with skill slider on full
- skill slider observed by double clicking unit in Zeus

This needs more investigation.


Posted: Fri Jan 16, 2015 12:31 pm     Super secret spam barrier
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HI mate testing now on my machine - then will rock on DEV2.

Not sure what's going on here wierd.

Zeus on the public does produce the right skill level - wierd


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