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Posted: Fri Jan 23, 2015 4:03 am     Super secret spam barrier
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Played for several hours this evening.
Server was stable, staying up for 16 hours until it was closed down.
No client ctd's seen.
Some people complained of lag at times.
Server rpt was large (20.5Mb over 16 hours), full of "Matrix is not valid as PhysX transform" and "Overflow" lines.


Posted: Fri Jan 23, 2015 4:08 am     Super secret spam barrier
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Mission updated, see changelog for details. In particular the Destroy Artillery tasks are now fixed - sorry for the bug!
A Warrior added to the Vehicle Depot replacing the vanilla Patria.
Note the Land Rover has now received an upgrade, including the 3CB fixes which were passed across to the author.

Update your Public Server Repo.

Modset 23/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@fdf_pogagorsk
@grace_fv510
@psylandrover
@rh_m4_a3
@rhs_afrf3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
3CB_Mannerheim_v5.FDF_Isle1_a
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@psylandrover;
__a3__\@fdf_podagorsk;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;


Bikeys On, BattleEye Off.


Posted: Fri Jan 23, 2015 11:46 pm     Super secret spam barrier
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Marine
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Frag of the match (1) Operation Medal (1)
RDogg wrote:
Out of interest, was there any changes made to the AI recently? I spotted a few pages back people mentioning the AI is too hard.
....

TL;DR - Returning fire on the enemy always ends up being short lived. 

Good post, always keen to hear peoples opinions RDogg.

The AI was last changed on Friday 9th January, when we introduced VComAI.

VComAI replaced ASR_AI and TPWCAS, and is markedly better in most respects according to Serjames. They are definitely tougher and smarter than your standard AI.

However, there is a known problem which means that their skill level is set slightly too high - or at least, higher than we would like for game play on the public server. The issue is that the VComAI mod is not able to read the 3CB configuration file (where we set the AI skill levels as we would like them), so it instead reverts to a default config. Unfortunately this default config is hard coded into the mod and has AI skill levels which most public players find uncomfortably high.

We have reported this bug to the author and are told a fix will be in the next update.

Zeus spawned units are treated slightly differently, taking on the skill level defined by the Zeus client VComAI config, so in theory Zeus units could actually be easier than Server spawned AI at present. However, this depends on each Zeus having the correct config loaded, and it isn't something we've worked on doing just yet.


Posted: Sat Jan 24, 2015 3:56 am     Super secret spam barrier
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I think the warrior is my new favourite vehicle. Not so much for it's barrel-roll capabilities ^^ but because it has a decent number of seats, acceptable speed and most importantly, is just balanced really well.
It offers the same "driver, gunner, commander" gameplay that an MBT does, but without the OP issues. It has enough armor to protect from rifles/MGs/etc and to enable you to survive the first rpg/AT hit but actually gets damage (hull red, turret down, etc) from RPG hits. It's gun and optics are powerful enough to easily kill the roaming fireteams that used to slaughter us when we were moving between towns, but since it's AT capabilities are rather limited (+ very limited ammo count), combined with its vulnerability, puts it in a position where AT soldiers are still useful.

[/rant] 
tl;dr: The warrior seems to be very well fitted (balancing wise) for our current public mission.


Posted: Sun Jan 25, 2015 1:59 pm     Super secret spam barrier
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Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Mission updated - added new View Distance script, recommended by Goodson.
Mods updated - added handling configuration for the Grace Warrior, hopefully reduces it's tendancy to barrel roll!

Update your Public Server Repo.

Modset 25/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@fdf_pogagorsk
@grace_fv510
@grace_real_warrior
@psylandrover
@rh_m4_a3
@rhs_afrf3
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
3CB_Mannerheim_v6.FDF_Isle1_a
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@fdf_podagorsk;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;

Bikeys On, BattleEye Off.


Posted: Mon Jan 26, 2015 3:23 am     Super secret spam barrier
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Service Medal (7) Asset Medal [Armour] (1) Public Regular (1)
Operation Medal (2)
Suply dumb's boxes doesen't work with sling mechanic. Tested with all helos avable.

The most annoyng thing about ARMA franchise isin't the bugs; The the worst thing is: You don't have better option.


Posted: Mon Jan 26, 2015 9:07 am     Super secret spam barrier
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Marine
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Posts: 6832
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Frag of the match (1) Operation Medal (1)
Mods updated - added RKSL Attachments, which gives us the British Lightweight Day Sight (LDS) and Schmidt & Bender 3-12×50 PM II sniper scopes, in preparation for the forthcoming 3CB Config mod.

Update your Public Server Repo.

Modset 26/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@fdf_pogagorsk
@grace_fv510
@grace_real_warrior
@psylandrover
@rh_m4_a3
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
3CB_Mannerheim_v6.FDF_Isle1_a
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@fdf_podagorsk;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;

Bikeys On, BattleEye Off.


Note:
For some bizarre reason the mission will not load on the server with the rksla3.bikey (unless one other seemingly random bikey is first removed), unless it is renamed to Z1_rksla3.bikey.


Posted: Mon Jan 26, 2015 11:43 am     Super secret spam barrier
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Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Nice... LDS sights for the win. NO more horrible ACOG blur

Image


Posted: Mon Jan 26, 2015 3:01 pm     Super secret spam barrier
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Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
This particular one is 2D - but it's a hybrid in that you can see around the edges of the subjective lens - i.e you have real eye relief simulated.

Kiories is fully 3d... if we can figure out how to get his stuff working to our standards and in a distributable form it's possible we'll be able to offer both.

Let us know what you think of it... Should be ranged better for 5.56 too.


Posted: Mon Jan 26, 2015 3:36 pm     Super secret spam barrier
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Update to my last post about supply dump: You can't sling small ammo- and weapon boxes. Supply box [*Faction] is the only one that we can lift with all the helicopter avable (even MH-9's). So can we have few of those supply boxes with different contents? (no arsenal on them please, it's bit overkill)
Or if we could have a script to spawn those boxes like the vehicle cargo script. This will fully utilize the logistic power of helicopters. Some balance tweaks are welcome so we don't misuse it.


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