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Posted: Fri Jan 30, 2015 11:35 am     Super secret spam barrier
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Mission changed.
New map added.

Update your Public Server Repo.

Modset 30/1/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@grace_fv510
@grace_real_warrior
@panthera_a3
@psylandrover
@rh_m4_a3
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
Apollo_SteelPanther_v1.Panthera3
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@panthera_a3
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;

Bikeys On, BattleEye Off.
Headless Client On.


Posted: Fri Jan 30, 2015 12:33 pm     Super secret spam barrier
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The 3CB Config mod which helps to fix, amongst other things, the AGM group feature will be put on the server tomorrow, assuming all goes well with the mission introduction today.

The mission will probably need tweaking based on your feedback. Enough enemy? Too many? Good frames?
The interior of the map up in the mountains is fairly sparsely populated, so don't expect massive engagements there. By contrast you can expect huge fire-fights around the coastal towns, at airports and military placements.

I also plan on adding a few more side-tasks and a few other bits and pieces.


Posted: Fri Jan 30, 2015 1:53 pm     Super secret spam barrier
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Hint to pilots don't fly low and slow over the coast it ends in disaster!


Posted: Fri Jan 30, 2015 2:00 pm     Super secret spam barrier
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ok.... work is finished for the day I think...

INCOMING !


Posted: Fri Jan 30, 2015 2:19 pm     Super secret spam barrier
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pero wrote:
Is the flag on the loading screen Russian on purpose or is it supposed to be Slovenian?

Beside that, 15 minutes of gameplay, no issues.

Russian flag left side facing the Slovenia black panther right side.

Verlosser wrote:
Nice looking map, getting steady 30 fps, same as other maps. Did encounter some red chains and lagspikes, nothing unplayable.
Resistance is not too hard at least, the 2 sections we had survived for +- 2 hours on our first ride out, its not comparable to the first days at Podagorsk. No armor or helicopters seen yet.

We'll see what happens when you go somewhere with higher priority for the enemy. ;-)
There is enemy armour out there, more in the north than the south I think.
The central parts of the island are rather too mountainous for tanks, so more likely to be patrol contacts. They will be good areas for Zeus created missions.


Posted: Fri Jan 30, 2015 2:28 pm     Super secret spam barrier
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Hey Apollo, is the Warrior still in? Because it has major issues.

First thing is that when you're in the gunner seat, and somebody drives on grass or any other offroad terrain it makes weird popping sounds (Me and Benzy encountered that) Also if you shoot too much it seems like it crashes your game, me and Benzy both CTD in the Warrior when we were either driving or gunning. So not sure what was up with that. 

Also for me the zeroing didn't really work, it always shot bottom right no matter what range I sat it too. (AGM Problem(?)) 

So yeah not liking the Warrior at it's current state.

Image


Posted: Fri Jan 30, 2015 3:34 pm     Super secret spam barrier
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Map looks great - superb job on transferring as per usual :-)

Haven't played for a while on public - due to work etc - really still disliking the Russians ability to fire from concealed positions and engage accurately with no warning... not much fun vs where it could be, with entire fireteams getting knocked out... each 5 minutes with only 1 or two enemy who are able to lie flat and engage through trees.

Can we not re-pack the VCOM ai with that corrected Config for the Server ?

SJ


Posted: Fri Jan 30, 2015 7:39 pm     Super secret spam barrier
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Can Whisky get some more empty cargo net boxes please?

Sadly the Chinooks seem to be incapable of slingloading anything. So when people ask for a supply drop, you could get the boxes close to a arsenal with the AlivE logistics, load them up and have them sling loaded.

PS: The Chinooks rom the Chinook mod dont have wheelbrakes. :C


Posted: Fri Jan 30, 2015 8:41 pm     Super secret spam barrier
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MeFirst I have done a quick check with the chinook and the only one that seems to be able to slingload is the one with the ramp gun.  If it is set up correctly ie as how we sent it to deltagammer it should be able to lift 10 tonnes.  The other chinooks won't life I guess he broke the configs. :(.


Posted: Fri Jan 30, 2015 10:19 pm     Super secret spam barrier
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Mefirst wrote:
Can Whisky get some more empty cargo net boxes please?

What's one of them?
Perhaps you can give me the class name or where to find it in the Editor?


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