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Posted: Sun Feb 01, 2015 1:03 am     Super secret spam barrier
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Thanks for the reports guys.

Clearly something is wrong - I was monitoring server performance while you were playing.
The server dropped to 4fps with only about 80 AI (which isn't that many).

At this stage it's hard to pin down exactly what the problem is.
Personally I don't think it's the map as it seemed fine when I played on it yesterday.
Other variables today have been the mission change (more AI), RH weapon pack with untested extra mod, and the 3CB_config mod. Plus we know the boats/helicopter/planes guns cause massive desync.

So we'll go through some sort of testing procedure over the next couple of days to isolate the issue.

Further updates will be posted here as usual.


Posted: Sun Feb 01, 2015 2:04 am     Super secret spam barrier
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Temporarily back to the previous mission and modset so we can isolate whether the RH_M4_A3 changes (addition of @rh_acc) are causing any problems.

If this is stable we'll next re-add the @3cb_config mod.

Update your Public Server Repo.

Modset 1/2/15
@3cb_baf_units
@3cb_baf_vehicles
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@fdf_pogagorsk
@grace_fv510
@grace_real_warrior
@psylandrover
@rh_acc
@rh_m4_a3
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
3CB_Mannerheim_v6.FDF_Isle1_a
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@rh_acc;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@fdf_podagorsk;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;

Bikeys On, BattleEye Off.


Posted: Sun Feb 01, 2015 4:27 am     Super secret spam barrier
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Played for a few hours with about 15 players, plenty of AI.
No problems (except Raptor reported a ctd while accessing the Armoury one time).

So it seems that the updated RH M4's and ACC mods are ok.
I'll add back in the @3cb_config on the next update.

Then think about returning to Panthera with a tweaked mission gentler on the server.


Posted: Sun Feb 01, 2015 9:33 am     Super secret spam barrier
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@goodson

Jamie can you try and get hold of the 1.38 server perf binaries apparently they fix the overflow issues


Posted: Sun Feb 01, 2015 10:35 am     Super secret spam barrier
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Ridgeback wrote:
Just closed Arma for the night as it's turned unplayable due to desync. Same problem I saw earlier before the map / mission change. Not many of us on server and we had been inserted into a town holding up in the school with multiple infantry and amour contacts. Didn't get any desync to begin with and spent some time fighting. We start getting really bad desync which didn't improve or really seem to get worse either with time. If the server logs are any help they'll be worth checking around the 5am mark.

Thanks Ridgeback.

The Server RPT shows error spam starting at 4.49am GMT (5.49 local German time), which ties in with your report.

 5:49:21 Overflow
 5:49:21 Matrix is not valid as physx transform!

As Serjames mentions this is a known A3 v1.38 bug with a possible hotfix.


Posted: Sun Feb 01, 2015 11:37 am     Super secret spam barrier
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Downloaded and installed the new 1.38 PERFormance v1 binary (1.38.129079) and memory allocator dll to the PUBLIC server.
Old "Stable" files renamed with _STABLE.

Added -malloc=tbb4malloc_bi to server command line.

RPT output at start confirming version and malloc:

Original output filename: Arma3Retail_Server
Exe timestamp: 2015/01/29 17:40:21
Current time:  2015/02/01 12:28:50
Type: Public
Branch: Stable
Version: 1.38.129079
Allocator: C:\OGP\games\a3_public_1\dll\tbb4malloc_bi.dll


Posted: Sun Feb 01, 2015 1:14 pm     Super secret spam barrier
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Mostly seems ok.
28 players, 130 AI, server fps 30-45.

No server rpt spamming.

However, some periodic desync for all players. Possibly related to F/A-18 getting active?

Melonfish had a ctd while applying meds in the field.


Posted: Sun Feb 01, 2015 1:35 pm     Super secret spam barrier
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Image


Posted: Sun Feb 01, 2015 6:58 pm     Super secret spam barrier
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Server has been up and running the mission for 6.5 hours.
RPT good at 1.5Mb, no spam.
Performance still seems ok, occasional dips in fps but recovers.

Image


Posted: Mon Feb 02, 2015 3:45 am     Super secret spam barrier
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Modset 2/2/15
@3cb_baf_units
@3cb_baf_vehicles
@3cb_config
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@chinookpack
@cup
@fa18_a3
@fdf_pogagorsk
@grace_fv510
@grace_real_warrior
@psylandrover
@rh_acc
@rh_m4_a3
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio
@vcomai

Mission
3CB_Mannerheim_v6.FDF_Isle1_a
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@rh_acc;
__a3__\@rh_m4_a3;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@fdf_podagorsk;
__a3__\@asm;
__a3__\@vcomai;
__a3__\@3cb_killzeagle;
__a3__\@3cb_config;

Bikeys On, BattleEye Off.
Performance binary v1.38.129079

Played with the above set-up for 4 hours:
Server RPT: 220KB only.
Rock solid. 
Lots of Zeus'ing.


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