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Posted: Sun Feb 08, 2015 11:55 am     Super secret spam barrier
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Added the Jump Jet Harrier, GR7 and GR9.

Modset 8/2/15
@3cb_baf_units
@3cb_baf_vehicles
@3cb_config
@agm
@allinarmaterrainpack
@asdg_jr
@beretpack2
@burnes_challenger
@cba_a3
@cha_av8b
@chinookpack
@cup
@fa18_a3
@grace_fv510
@grace_real_warrior
@panthera_a3
@psylandrover
@rhs_afrf3
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Mission
Apollo_SteelPanther_v8.Panthera3
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@rhs_afrf3;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@cha_av8b;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@panthera_a3;
__a3__\@asm;
__a3__\@3cb_killzeagle;
__a3__\@3cb_config;

Bikeys On, BattleEye Off.


Posted: Sun Feb 08, 2015 6:08 pm     Super secret spam barrier
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Kept getting a D3D Error crashing arma 3 times last night. Not sure if its a server issue but I heard someone else quote the same crash error. The error was generated by my GPU saying it stopped working but recovered. I'm going to Google the error now.

Slightly odd, talks to pixels.


Posted: Sun Feb 08, 2015 6:29 pm     Super secret spam barrier
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@DanegerousDiz I've been getting the same error as well recently - I doubt it's related to the server. It's either the latest version of Arma or our graphics drivers.


Posted: Sun Feb 08, 2015 7:04 pm     Super secret spam barrier
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Same error today with arma on some vanila pvp server. Do we all have Nvidia? 

My english is very best.


Posted: Sun Feb 08, 2015 7:27 pm     Super secret spam barrier
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Klawc wrote:
Same error today with arma on some vanila pvp server. Do we all have Nvidia? 

I do - GTX 970.


Posted: Mon Feb 09, 2015 7:44 am     Super secret spam barrier
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fox-adam wrote:
The jackals respawn too quickly.

They shouldn't be doing that, so I'll look into it.


Ridgeback wrote:
Also just to add, I know that disabling IED's is chance based with a small factor to fail and go boom but twice our repair specialist Adam blew up while disarming them. I was under the impression that repair specialists had a 100% chance to disarm an IED. Was a blast fun though, nice bit of action to end the weekend with.

IED's can be disarmed only if carrying a Toolkit or a Mine Detector.
Then the base chance for success is 75% for all classes, rising to 95% for Engineers and Explosives Specialists.


Posted: Tue Feb 10, 2015 8:15 am     Super secret spam barrier
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@Stallion We're still waiting for Kiory to release the last update for his L85. Once he does, the guys at CUP will be merging it in with their mod.


Posted: Tue Feb 10, 2015 12:00 pm     Super secret spam barrier
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RaptorInMotion wrote:
Im eagerly awaiting the return of Bornholm after a little testing session with Apollo the other day proved successful. Any word on this? :)

In a week or so.


Posted: Tue Feb 10, 2015 4:50 pm     Super secret spam barrier
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On the subject of comms, check the Pm that went out on this weeks Op for the new procedures and frequencies. Assuming it all goes well I'll transfer the new structure to public server missions.

Whiskey call signs are separate groups so that they show individually on the map. Because of the nature of the public server I don't think dedicating slots to CAS or Transport is likely to work.

Pilots that can't remember which slot they took can look on the map screen for a reminder.


Posted: Tue Feb 10, 2015 5:53 pm     Super secret spam barrier
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Why when it has already been done and disseminated by Howl?


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