3 Commando Brigade

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Posted: Sat Feb 14, 2015 12:35 pm     Super secret spam barrier
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Yes Server is up-to-date as of last weekend - if he's made any changes since then we don't have them yet.

SJ


Posted: Sat Feb 14, 2015 1:23 pm     Super secret spam barrier
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Serjames wrote:
Yes Server is up-to-date as of last weekend - if he's made any changes since then we don't have them yet.

SJ
Mh, there doesn't seem to be a *.bisign for the version from git so I can't run that clientside


Posted: Sat Feb 14, 2015 8:11 pm     Super secret spam barrier
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Mission updated to v10.
Fixed respawn script - fingers crossed!

- reduced polling frequency of vehicles
- fixed abandoned respawn
- fixed so it always finds a safe spot for respawn


Posted: Tue Feb 17, 2015 8:05 pm     Super secret spam barrier
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Times come and times go. The last few weeks where in fact staggering when it came to the ammount of players that were on the public. It was not uncommon to have +40 players on the server. But that was a peak and you cant expect a peak like this to hold on forever. There are a lot of reasons why the (or any) server is sometimes more and sometimes less crowded. That also means that there are reasons that cant be influenced by us. People have things to do like work, school or sometimes they just dont want to play ArmA.

Also dont forget that when you join the public server and 8 people decide to disconnect, these people may have been playing for several hours already.


Posted: Tue Feb 17, 2015 11:26 pm     Super secret spam barrier
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Hench wrote:
Issue

On a separate note, I would like to point out that the IED script appears to acting temperamentally on Panthera. Following the steps indicated in the briefing notes included having all necessary equipment (mine detector and defuse kit), which had led to a successful defuse on Reshmaan. On approach to the object (an oil drum), I noted it was somewhat off the ground, no notification popped up neither did the scroll option to defuse appear upon closer inspection; it was only upon stepping on it to confirm that it exploded.

Sorry for the bug...but your description made me smile.

MOD Bomb Disposal Guidelines:
"If you're not sure whether a suspicious oil drum left beside the road is actually an IED, step on it to confirm."

:)


Posted: Wed Feb 18, 2015 3:55 pm     Super secret spam barrier
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And now to something completly different.

Can we get updated signs in the base for the new frequencies? It is confusing for pubbers when marines are not on the same comms as on the signs.


Posted: Wed Feb 18, 2015 4:09 pm     Super secret spam barrier
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Good point Mefirst, thanks, I'll get on to it.


Posted: Wed Feb 18, 2015 4:58 pm     Super secret spam barrier
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If you need help with the signs, I can do that if you want.

EDIT: I made some news signs, if you want I can send them over to you.


Posted: Sat Feb 21, 2015 9:31 pm     Super secret spam barrier
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@RDogg, just put up a post for you ;)

https://www.3commandobrigade.com/viewtopic.php?f=62&t=4071

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Mon Feb 23, 2015 3:25 am     Super secret spam barrier
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Gav wrote:
what about going back and playing one of the previous maps for a few days before the new mission hits? What's the deal with map rotation, is there a plan to have an actual rotation? Like in other games where you can vote change a map. Just curious.

Sure thing. Have some fun on Capraia for a while.

The issue with auto map-rotation has been the mod-testing process has been incremental, so old missions are not as feature rich as new ones. I have a plan though...Capraia now updated to latest standards.

Update your Public Repo.

Modset 23/2/15
@3cb_baf_units
@3cb_baf_vehicles
@3cb_config
@agm
@alive
@allinarmaterrainpack
@asdg_jr
@beretpack2
@blx
@burnes_challenger
@cba_a3
@chinookpack
@cup
@grace_fv510
@grace_real_warrior
@ngs_capraia
@psylandrover
@rksl_attachments
@st_nametags
@sthud_a3
@stkr_bi
@task_force_radio

Mission
Apollo_ALiVE_Capraia_v08.IsolaDiCapraia
Changelog

Server Command Line
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@rksl_attachments;
__a3__\@cup;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@blx;
__a3__\@burnes_challenger;
__a3__\@chinookpack;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@psylandrover;
__a3__\@ngs_capraia;
__a3__\@3cb_killzeagle;
__a3__\@asm;
__a3__\@3cb_config;
@bcombat;

Bikeys On, BattleEye Off.


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