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Posted: Thu Mar 19, 2015 7:21 pm     Super secret spam barrier
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Have been on server today for 2+hours. i login to make sure no zeus and we went out.
Damn rebels took us down few times there is no change in challenge with or without zeus. ALIVE dropped 8 truck full of infantry against 1 squad so plenty of fun. I have felling that challenge is high reason to have ZEUS is only to guide players from village to village since they like to sit at one spot if nothing is burning behind their legs ;) 

My english is very best.


Posted: Thu Mar 19, 2015 7:47 pm     Super secret spam barrier
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Indeed I concur with Klawc on this one - I was logged in as Zeus last night and created a small FOB in the centre of the AO town we were moving towards, with an emplaced T-55, a couple of Static weapons and 2 extra squads of units to populate my "stronghold"

Well bugger that - we didn't even get the blufor convoy into town - we got massively murdered by RPG fire before we were even within walking distance - and I'm damn sure they had a mortar on the go too.

I honestly thought there must have been ANOTHER Zeus in there F**ing with me... but no - it's just that good sometimes.

So the lesson is, less "oh it must be ZEUS!" or "THAT's Definitely James flying" or "hang on Zeus is logged on we're gonna get mortared" and more "cover those sections and did you pack the AA ?" 

:-)

SJ


Posted: Fri Mar 20, 2015 7:56 am     Super secret spam barrier
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I would agree. The new Alive and its reinforcement system seems to be a real challenge now. If we can get dom's mission generator added in that will automatically create objectives, Zeus might be relegated to correcting spawn issues etc... :D

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Posted: Fri Mar 20, 2015 8:45 am     Super secret spam barrier
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RDogg wrote:
I dread to think how deadly the AI would be with Bcombat running!
Afaik, @bcombat is running on the server, which is why the AI are, among other things, so RPG-happy.


Posted: Sat Mar 21, 2015 9:12 am     Super secret spam barrier
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Perhaps they'll learn from that experience...


Posted: Sat Mar 21, 2015 12:37 pm     Super secret spam barrier
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Wanted to state that the public mission last night, zeroed by Kryklin was a blast. 1-1 got a bit of a bad time of it but 1-2 were solid. The current map is good fun and runs well. Shame about the scarcity of enterable buildings but it's good fun anyways. It does seem like the objectives get cleared quicker than an alive map but with regular restarts it's a decent forray into the wilderness. 

Slightly odd, talks to pixels.


Posted: Wed Mar 25, 2015 2:13 pm     Super secret spam barrier
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IMHO the current Namalsk map is suffering from lack of infantry reinforcements. There are empty
bases or bases guarded by 3 men :-). It is kind a breeze compared to that African
Isla Duala map. Isla Duala was infantry and armor heavy map, it was a challenge and I liked it.

See Ya Around


Posted: Sat Apr 04, 2015 5:42 pm     Super secret spam barrier
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Well the thing is the server doesn't change the Map by itself, it is always done by an Admin. :) Isn't it?

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Posted: Sun Apr 05, 2015 9:02 am     Super secret spam barrier
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Why not? When people complete all objectives they some times want next map instead of restart
the current one. What is the normal map rotation?
 
I liked the tactic we used on Zagrabad map on Friday. We secured embassy outside Zagrabad and
called it a FOB. Then whiskey sling loaded the virtual arsenal and brought it
to new FOB. All our next operations were conducted from new FOB.
 
IMO the Podagorsk map is balanced on infantry and armour. There are always infantry to keep you
occupied and not an abundance of armour so you don’t have to carry a lot of AT.

See Ya Around


Posted: Sun Apr 05, 2015 9:42 am     Super secret spam barrier
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Yeah, we tried the same tactic on Fools Fold mission, but whiskey was unable to bring virtual
arsenal, so he brought a container full of stuff :)

See Ya Around


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