3 Commando Brigade

Realism. Tactics. Fun.

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Posted: Sun May 17, 2015 3:22 am     Super secret spam barrier
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Marine
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Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Removed 2 mods from the Repo:
- @EvW  (many rpt errors and more or less redundant by @rhs_afrf3)
- @Iraqi_Warfare (discontinued mod, Opfor used Blufor weapons!)

All missions updated:
- updated CH View Distance script to v1.07 (fixes error introduced with A3 v1.44)
- updated restricted arsenal contents (adding Massi African Blufor uniforms/vests, 3CB magazines)
- any that used EvW or Iraqi_warfare updated to RHS Russians (still need to find stable alternative mod to represent Iraqi type Opfor though)

Server Command Line
"-mod=
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@asdg_jm;
__a3__\@hlcmods_core;
__a3__\@rksl_attachments;
__a3__\@3cb_baf_weapons;
__a3__\@cup;
__a3__\@hlcmods_ak;
__a3__\@nato_russian_sf_weapons;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@burnes_mk10;
__a3__\@cha_av8b;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@mas_nato_rus_sf_veh;
__a3__\@psylandrover;
__a3__\@tpc_su22;
__a3__\@blx;
__a3__\@african_conflict;
__a3__\@rhs_afrf3;
__a3__\@mad_build;
__a3__\@mbg_buildings3;
__a3__\@bornholm;
__a3__\@fdf_podagorsk;
__a3__\@mad_resh;
__a3__\@mbg_celle2;
__a3__\@ngs_capraia;
__a3__\@panthera_a3;
__a3__\@isladuala_a3;
__a3__\@namalsk_lite;
__a3__\@nziwasogo;
__a3__\@xla_fixedarsenal;
__a3__\@3cb_config;
@bcombat;
"

@asm updated to v1.35 on server, but still not working. Removed from server command line.


Posted: Sun May 17, 2015 11:00 pm     Super secret spam barrier
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Posts: 414
Don't know if this has been said but the Ai spawning system seem to be very op. Apparently it's because of the recent alive update. Basically you go to clear out a small rundown village and it will be occupied by about 30 enemy infantry, 1 mechanised unit and then a load of empty vehicles scattered around for extra fps drop. Iv been logging into Zeus just to delete a load of units.

Is there a possibility of toning down the Ai spawns? One section alone ends up getting slaughtered with out any Cas/Zulu support no matter how good the leader is.


Posted: Mon May 18, 2015 6:34 pm     Super secret spam barrier
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1st Lieutenant
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Other duties:
Game Admin
Site Admin
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Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Utter cluster-F of an assault tonight on a Namalsk base with see through walls. Shafted by Ai shooting through the walls and then "KnowsAbout" kicked in with ai inside reporting our position and once we had breached Ai Outside still able to pin and target us. We were literally one man up one man down for the next ten minutes... not cool. Didn't get the Coords of the base but it's somewhere to the 9 o'clock of the island...

Good job to the guys trying to lead and fight through the position... but that was un-playable.

J


Posted: Tue May 19, 2015 11:19 pm     Super secret spam barrier
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Posts: 1585
Location: Zurich, Switzerland
Ribbons:
Donator (1)
Update:
  • Rotated mission to Copper Valley
  • Added @3CB_killzeagle_fixed
Killzeagle mod is server-side only. Tested it before I put it on and it works/no errors. (All it changes is adding a "recompile=1;" to the CfgFunctions entry).

Server Command Line
Surprisingly, the gods were merciful today. Added killzeagle to the very bottom and it loaded up fine. No key added since it's server-side only.

"-mod=
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@asdg_jm;
__a3__\@hlcmods_core;
__a3__\@rksl_attachments;
__a3__\@3cb_baf_weapons;
__a3__\@cup;
__a3__\@hlcmods_ak;
__a3__\@nato_russian_sf_weapons;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@burnes_mk10;
__a3__\@cha_av8b;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@mas_nato_rus_sf_veh;
__a3__\@psylandrover;
__a3__\@tpc_su22;
__a3__\@blx;
__a3__\@african_conflict;
__a3__\@rhs_afrf3;
__a3__\@mad_build;
__a3__\@mbg_buildings3;
__a3__\@bornholm;
__a3__\@fdf_podagorsk;
__a3__\@mad_resh;
__a3__\@mbg_celle2;
__a3__\@ngs_capraia;
__a3__\@panthera_a3;
__a3__\@isladuala_a3;
__a3__\@namalsk_lite;
__a3__\@nziwasogo;
__a3__\@xla_fixedarsenal;
__a3__\@3cb_config;
__a3__\@3cb_killzeagle_fixed;
@bcombat;
"

Headless client connected.
Bikeys on.


Posted: Tue May 19, 2015 11:47 pm     Super secret spam barrier
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Posts: 414
Does this mean that when Zeus logs on it doesn't tell everyone?


Posted: Wed May 20, 2015 9:20 am     Super secret spam barrier
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1st Lieutenant
1st Lieutenant
Other duties:
Game Admin
Site Admin
Modder
Founder

Posts: 6573
Location: Surrey UK
Ribbons:
Service Medal (7) Media Man (2) Donator (1)
Modding Team (1) Frag of the match (1) Leadership (1)
Public Regular (1) Operation Medal (3)
Alex, please PM Maj. Jamie that fix so he can publish it onto PW6 again - oh and get it pushed up to the GIT too.... Great work fixing btw... simple but EFFECTIVE :-)

SJ


Posted: Wed May 20, 2015 10:05 am     Super secret spam barrier
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Major
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Posts: 3774
Location: London, UK
Ribbons:
Service Medal (7)
Done ;)

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Wed May 20, 2015 1:52 pm     Super secret spam barrier
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Posts: 1585
Location: Zurich, Switzerland
Ribbons:
Donator (1)
Quote:
ENGINE
  • Fixed: Server issue when using a larger list of BIKEY signature files

(DEV branch). Let's hope this makes it into the next update :)


Posted: Wed May 20, 2015 2:21 pm     Super secret spam barrier
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Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Alexander wrote:
Quote:
ENGINE
  • Fixed: Server issue when using a larger list of BIKEY signature files

(DEV branch). Let's hope this makes it into the next update :)

Finally they acknowledge it. That's why they need us for testing.


Posted: Thu May 21, 2015 5:50 pm     Super secret spam barrier
Offline
Marine
Marine
Other duties:
Modder
Founder

Posts: 6832
Ribbons:
Service Medal (7) Donator (1) Modding Team (1)
Frag of the match (1) Operation Medal (1)
Mission: Apollo_HeartsMinds_v3.Takistan

Repo: 48 mods, added @leights_opfor and dependancy of @rhs_usf3;

Server Command Line
Yes, I forgot to add the killzeagle mod.

"-mod=
__a3__\@cba_a3;
__a3__\@allinarmaterrainpack;
__a3__\@agm;
__a3__\@alive;
__a3__\@asdg_jr;
__a3__\@asdg_jm;
__a3__\@hlcmods_core;
__a3__\@rksl_attachments;
__a3__\@3cb_baf_weapons;
__a3__\@cup;
__a3__\@hlcmods_ak;
__a3__\@nato_russian_sf_weapons;
__a3__\@task_force_radio;
__a3__\@stkr_bi;
__a3__\@3cb_baf_units;
__a3__\@3cb_baf_vehicles;
__a3__\@beretpack2;
__a3__\@burnes_challenger;
__a3__\@burnes_mk10;
__a3__\@cha_av8b;
__a3__\@chinookpack;
__a3__\@fa18_a3;
__a3__\@grace_fv510;
__a3__\@grace_real_warrior;
__a3__\@mas_nato_rus_sf_veh;
__a3__\@psylandrover;
__a3__\@tpc_su22;
__a3__\@blx;
__a3__\@african_conflict;
__a3__\@rhs_afrf3;
__a3__\@rhs_usf3;
__a3__\@leights_opfor;

__a3__\@mad_build;
__a3__\@mbg_buildings3;
__a3__\@bornholm;
__a3__\@fdf_podagorsk;
__a3__\@mad_resh;
__a3__\@mbg_celle2;
__a3__\@ngs_capraia;
__a3__\@panthera_a3;
__a3__\@isladuala_a3;
__a3__\@namalsk_lite;
__a3__\@nziwasogo;
__a3__\@xla_fixedarsenal;
__a3__\@3cb_config;
@bcombat;
"

HC connected and Bikeys On


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