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Posted: Sun Jun 07, 2015 2:30 pm     Super secret spam barrier
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Hearts and Minds ..

all the way, loved the differente gamepace this had due to the civilian interaction, but with a better disclaimer for the thick MF'er who has the dentency to blow stuff up and kill civilians which resulted in opfor hating us mutch more =)


cheers moeses

gWftO ( german Word for this Occasion ) : Kampfabstimmung

#VoteVanilla


Posted: Sun Jun 07, 2015 6:02 pm     Super secret spam barrier
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Hearts and Minds. Will the ANA forces respawn if ANA outpost is captured by insurgents? Or
will they respawn if player recaptures it?

See Ya Around


Posted: Sun Jun 07, 2015 6:18 pm     Super secret spam barrier
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Ai don't respawn, they're all there from the start... The clever thing with Alive is that when you're not near them they continue to live their lives but in a virtual non-spawned environment.

If the insurgents target the TNA base you can expect the TNA forces to return from their patrols to defend it.

Likewise if 3CB help the TNA maintain their base it will allow them more time to keep insurgency in the south to a minimum by staying out on patrol winning hearts and minds.


Posted: Sun Jun 07, 2015 8:22 pm     Super secret spam barrier
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Apollo wrote:
Ai don't respawn, they're all there from the start... The clever thing with Alive is that when you're not near them they continue to live their lives but in a virtual non-spawned environment.

Also it is good to mention that you can damage/kill units that ALiVE is blending out. So you can spot a mortar position with infantry, fall back to a range where it gets blended out and still drop a bomb on it. :)


Posted: Sun Jun 07, 2015 11:56 pm     Super secret spam barrier
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Mission: Apollo_HeartsMinds_v9.Takistan

@ace3, medical settings from Goodson, basically "intermediate" - slight change to last mission (?), only medics can use PAK and then they must be in a medical facility (base medical tent) or a medivac vehicle (Merlin, Chinook, Blackhawk, Land Rover Ambulance).

Recent update to Leights Opfor broke the mission in a big way so large chunks have been rewritten. AI may need more balancing, let me know.
In particular the Afghan civilians can no longer be interacted with, so until this is fixed we will have vanilla civilians (the Greek invasion).

v9
- changed civilian faction from LOP_TAK_Civ to CIV_F as Leights Opfor civilian interaction is broken

v8
- added @ace3, removed @agm
- updated vehicle loadout script with ACE items
- added 1x Land Rover Ambulance
- updated Briefing
- increased Opfor infantry group count from 2 to 4 at custom objective Rasman because @leights_opfor group size has reduced back again
- increased objective priority of TNA base from 150 to 500
- removed placement of Opfor units from civ miltary objectives because leights added vehicles to faction = insurgents with tanks
- added custom Opfor objectives placing only militia infantry


Posted: Mon Jun 08, 2015 12:03 pm     Super secret spam barrier
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Mefirst wrote:
Apollo wrote:
Ai don't respawn, they're all there from the start... The clever thing with Alive is that when you're not near them they continue to live their lives but in a virtual non-spawned environment.

Also it is good to mention that you can damage/kill units that ALiVE is blending out. So you can spot a mortar position with infantry, fall back to a range where it gets blended out and still drop a bomb on it. :)
Really? Any documentation on this? I assume there has to be some limitations to this like only certain ammo types are supported? I'd love to know how they do this without ruining performance...


Posted: Mon Jun 08, 2015 12:30 pm     Super secret spam barrier
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You cannot as far as I know interact with Profiled units.

However BluFor units that are profiled will "Battle" Opfor units that are profiled... i.e. they will basically roll dice based on Force weight etc..

As players there is no way to interact with Profiled units.... unless someone knows something I don't

SJ


Posted: Tue Jun 09, 2015 10:59 pm     Super secret spam barrier
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Played for about 2 hours tonight, 10pm-12pm.

Generally ok performance, server fps 40+.

However, lots of players had game crashes - Scofer, Pryce (multiple times), Matt Lancaster, others.
They were mostly on foot and not in contact with enemy when crashes occured - ie not related to vehicles, interaction system, VA etc

Nothing obvious in the server rpt that I can see.
I didn't crash out so nothing to look for in my client rpt.

Presumably related to the 1.46 patch in combination with mods.

Needs monitoring to see if the problem can be isolated.


Posted: Wed Jun 10, 2015 12:14 pm     Super secret spam barrier
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1.46 is confirmed by devs to be the cause of crashes:

Quote:
While the update delivered modest steps forward in those areas for many, there is also a large group of players who are experiencing critical issues.


More specifics here (under Logistics):
SITREP #00110

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

PC Specs


Posted: Wed Jun 10, 2015 12:42 pm     Super secret spam barrier
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Thanks for the link Goodson, seems it's a display driver error.
Someone did say they noticed it was only nVidia GPU users that were crashing, so perhaps there is some truth to that.
I'm on ATI and have so far been ok.


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