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Posted: Thu Jun 11, 2015 7:51 am     Super secret spam barrier
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Yesterday ArmA 3 (and the server) was patched with a hotfix. Should reduce the crash issue a lot.

There is no war to end all wars.


Posted: Thu Jun 11, 2015 9:20 am     Super secret spam barrier
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Arma3 changelog wrote:
Fixed: Incorrect setting of weapon proxy drawing LOD (causing DXGI_ERROR_DEVICE_REMOVED crashes of primarily NVIDIA display drivers)
While this was an in-engine bug, this should hopefully illustrate how easy it is to crash the game in weird and obscure ways by messing up things related to models, proxies, LODs, etc.
This is why we're so hesitant to add mods that aren't 100% error-free: Just a single model/LOD/proxy error can cause people to crash with seemingly unrelated error messages (Trixie's old weapons pack had a famous example of this)


Posted: Thu Jun 11, 2015 11:07 am     Super secret spam barrier
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Great point Alex, RH's accessories too had a weird model issue that caused a crash to desktop.

Even the pros get it wrong huh !?


Posted: Mon Jun 15, 2015 12:29 pm     Super secret spam barrier
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Mission changed to "3CB Ursus" on Reshmaan.

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
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Posted: Fri Jun 26, 2015 11:14 am     Super secret spam barrier
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After I've just had a lengthy involuntary 'break' from playing Arma I've had my first game in weeks on the public yesterday and it was AMAZING. @ace3.1.0 seems to have brought some serious improvements to the medical/interaction system, our settings seemed perfect and it seems like the explosion sounds have also gotten a massive upgrade (vanilla update? ace? soundmod?). In general, it was amazing and immersive, even in the presence of some late-night tactical blobbing.

I just wanted to say a huge THANK YOU, especially to Apollo, for making our server this awesome and taking the time to get it so perfectly right. Playing with changing medical systems and fighting through a buggy initial ace3 release really seems to have paid off! At the same time Apollo's long experience with dealing with ALiVE's oddities and generally creating amazingly well balanced maps is really showing in the current version of Ursus. (I especially like the more central FOB!)

Thanks also to everybody I played with and everybody in general who comes and plays on the public. You're awesome! 


Posted: Sat Jun 27, 2015 7:10 pm     Super secret spam barrier
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The current mission (Chickenhawk on N'Ziwasogo) has an issue with sudden significant frame drops (reported by almost everyone I've spoken to so far).

The intervals are consistent - every 30 seconds exactly (timed it). My guess is an aggressive cleanup script is running in the background. Will try to isolate the cause.


Posted: Sat Jun 27, 2015 7:19 pm     Super secret spam barrier
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Chickenhawk has the same clean-up routines as all the other missions.

10s cleanup of dead bodies in base
5 mins cleanup of dropped items in base

// base clean-up
   _null = ["mkr_Base", 200, 300] execVM "scripts\3cb\cleanupItemsBase.sqf";      // 5 min
   _null = ["mkr_Base", 200, 10] execVM "scripts\3cb\cleanupBodiesBase.sqf";      // 10s

@Alive garbage collection - cleans up when a certain count of dead bodies is met, so not routine.

Oh wait, here's something...

We have a new clean-up script introduced by @ace3, cleaning up used bandages. Look at the time interval...1800, divide by 60 = 30  
Coincidence? It would mean the "value" wasn't in seconds though which would be weird.

mission.sqm
class Item3
{
   value="1800";
   parentCls="ACE_moduleMedicalSettings";
   typeName="litterCleanUpDelay";
};

Obviously you've already tried a mission restart (to eliminate clean-up routines, which run all the time), and have made sure no one was Zeus'ing units?


Posted: Sat Jun 27, 2015 7:29 pm     Super secret spam barrier
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Image

Hmmm odd. I've not noticed this on any other public/private missions. This mission (or perhaps this map?) is the first time I've experienced this issue/heard others complain of it.

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Posted: Sat Jun 27, 2015 7:34 pm     Super secret spam barrier
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What's with the childish picture?
You didn't like me providing you all the facts and references to save you looking it up? How about having some manners and saying "thanks"?
The mission and map ran fine pre- ace3. This is it's first run since ace3 was introduced.


Posted: Sat Jun 27, 2015 7:42 pm     Super secret spam barrier
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Whoa Apollo, I'm only kidding mate. I never said it wasn't ACE (it may well be), I was just stating the facts (not experienced this issue on other missions/heard others complain of it) - sorry if you don't believe me. I wasn't trying to take a personal stab at your mission-making skills.

Will try to identify whether it is ACE or not (and if so, I'll let the ACE guys know on Slack).

"To achieve great things, two things are needed; a plan, and not quite enough time." - Leonard Bernstein
3CB ops in a nutshell.

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